* Made the UV editor dashed lines a little less overbearing
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@@ -600,7 +600,7 @@ void draw_uvs_sima(void)
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/*this is a shortcut to do the same as above but a faster for drawing */
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if ((tface=(MTFace *)efa->tmp.p)) {
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cpack(0x0);
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cpack(0x111111);
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glBegin(GL_LINE_LOOP);
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glVertex2fv(tface->uv[0]);
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glVertex2fv(tface->uv[1]);
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@@ -609,7 +609,7 @@ void draw_uvs_sima(void)
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glEnd();
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setlinestyle(2);
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cpack(0xFFFFFF);
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cpack(0x909090);
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glBegin(GL_LINE_STRIP);
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glVertex2fv(tface->uv[0]);
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glVertex2fv(tface->uv[1]);
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