Fix #136346: Workbench: Smoke simulation renders artifacts
Precent division by zero. Unclear why this wasn't an issue before, or why is not an issue outside OpenGL.
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@@ -25,8 +25,8 @@ float line_unit_box_intersect_dist(vec3 lineorigin, vec3 linedirection)
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{
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/* https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
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*/
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vec3 firstplane = (vec3(1.0) - lineorigin) / linedirection;
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vec3 secondplane = (vec3(-1.0) - lineorigin) / linedirection;
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vec3 firstplane = (vec3(1.0) - lineorigin) * safe_rcp(linedirection);
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vec3 secondplane = (vec3(-1.0) - lineorigin) * safe_rcp(linedirection);
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vec3 furthestplane = min(firstplane, secondplane);
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return reduce_max(furthestplane);
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}
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