diff --git a/source/blender/draw/engines/overlay/shaders/overlay_wireframe_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_wireframe_frag.glsl index 4cce90405b1..c02afaf9842 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_wireframe_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_wireframe_frag.glsl @@ -61,8 +61,8 @@ void main() uv_offset.x = 0.0; } - depth_min = min(depth_min, texture(depthTex, uv - texel_uv_size).r); - depth_min = min(depth_min, texture(depthTex, uv + texel_uv_size).r); + depth_min = min(depth_min, texture(depthTex, uv - uv_offset).r); + depth_min = min(depth_min, texture(depthTex, uv + uv_offset).r); float delta = abs(depth_occluder - depth_min);