From 1dd18532987dcec4d004cc0e350d170dc90135f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 16 Oct 2024 18:20:24 +0200 Subject: [PATCH] Cleanup: Overlay: Avoid non-uniform control flow for texture sampling Fix missing part of e6f89248709133f8873b4e79f3675c63e21256e1 --- .../draw/engines/overlay/shaders/overlay_wireframe_frag.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/draw/engines/overlay/shaders/overlay_wireframe_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_wireframe_frag.glsl index 4cce90405b1..c02afaf9842 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_wireframe_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_wireframe_frag.glsl @@ -61,8 +61,8 @@ void main() uv_offset.x = 0.0; } - depth_min = min(depth_min, texture(depthTex, uv - texel_uv_size).r); - depth_min = min(depth_min, texture(depthTex, uv + texel_uv_size).r); + depth_min = min(depth_min, texture(depthTex, uv - uv_offset).r); + depth_min = min(depth_min, texture(depthTex, uv + uv_offset).r); float delta = abs(depth_occluder - depth_min);