Cleanup: comments (long lines) in freestyle
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@@ -155,8 +155,8 @@ TVertex *ViewMap::CreateTVertex(const Vec3r &iA3D,
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SVertex *Ia = shapeA->CreateSVertex(iA3D, iA2D, iFEdgeA->vertexA()->getId());
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SVertex *Ib = shapeB->CreateSVertex(iB3D, iB2D, iFEdgeB->vertexA()->getId());
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// depending on which of these 2 svertices is the nearest from the viewpoint, we're going to build the TVertex
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// by giving them in an order or another (the first one must be the nearest)
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// depending on which of these 2 svertices is the nearest from the viewpoint, we're going to
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// build the TVertex by giving them in an order or another (the first one must be the nearest)
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real dista = Ia->point2D()[2];
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real distb = Ib->point2D()[2];
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@@ -185,8 +185,8 @@ ViewVertex *ViewMap::InsertViewVertex(SVertex *iVertex, vector<ViewEdge *> &newV
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NonTVertex *vva = dynamic_cast<NonTVertex *>(iVertex->viewvertex());
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if (vva)
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return vva;
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// because it is not already a ViewVertex, this SVertex must have only 2 FEdges. The incoming one still belongs
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// to ioEdge, the outgoing one now belongs to newVEdge
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// because it is not already a ViewVertex, this SVertex must have only 2 FEdges. The incoming one
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// still belongs to ioEdge, the outgoing one now belongs to newVEdge
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const vector<FEdge *> &fedges = iVertex->fedges();
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if (fedges.size() != 2) {
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cerr << "ViewMap warning: Can't split the ViewEdge" << endl;
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@@ -235,7 +235,7 @@ ViewVertex *ViewMap::InsertViewVertex(SVertex *iVertex, vector<ViewEdge *> &newV
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ViewEdge *newVEdge = new ViewEdge(vva, ioEdge->B(), fbegin, ioEdge->fedgeB(), vshape);
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newVEdge->setId(Id(ioEdge->getId().getFirst(), ioEdge->getId().getSecond() + 1));
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newVEdge->setNature(ioEdge->getNature());
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//newVEdge->UpdateFEdges(); // done in the ViewEdge constructor
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// newVEdge->UpdateFEdges(); // done in the ViewEdge constructor
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// Update old ViewEdge
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ioEdge->setB(vva);
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ioEdge->setFEdgeB(fend);
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@@ -253,7 +253,7 @@ ViewVertex *ViewMap::InsertViewVertex(SVertex *iVertex, vector<ViewEdge *> &newV
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vvb->Replace(ioEdge, newVEdge);
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// update ViewShape
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//vshape->AddEdge(newVEdge);
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// vshape->AddEdge(newVEdge);
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// update SShape
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vshape->sshape()->AddChain(fbegin);
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// update ViewMap
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@@ -421,25 +421,27 @@ void TVertex::Replace(ViewEdge *iOld, ViewEdge *iNew)
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/*! iterators access */
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ViewVertex::edge_iterator TVertex::edges_begin()
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{
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//return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
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// return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
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return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
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}
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ViewVertex::const_edge_iterator TVertex::edges_begin() const
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{
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//return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
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// return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
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return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
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}
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ViewVertex::edge_iterator TVertex::edges_end()
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{
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//return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, directedViewEdge(0,true));
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// return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB,
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// directedViewEdge(0,true));
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return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.end());
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}
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ViewVertex::const_edge_iterator TVertex::edges_end() const
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{
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//return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, directedViewEdge(0, true));
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// return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB,
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// directedViewEdge(0, true));
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return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.end());
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}
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