Merge branch 'blender-v5.0-release'
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@@ -728,6 +728,14 @@ void DepthOfField::render(View &view,
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scatter_fb.ensure(GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(color_tx.current()));
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if (GPU_type_matches_ex(
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GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE, GPU_BACKEND_OPENGL))
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{
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/* WORKAROUND(fclem): Mesa has some synchronization issues between the previous compute
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* shader and the following graphic pass (see #141198). */
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GPU_flush();
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}
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GPU_framebuffer_bind(scatter_fb);
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drw.submit(scatter_ps, view);
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