From 21dbfb7828f5085ec2c94d304ba19a6faa6303cc Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 13 Feb 2017 18:22:10 +0100 Subject: [PATCH] Cycles: Fix wrong transparent shadows with CUDA Was a bug in recent optimization commit. --- intern/cycles/kernel/bvh/bvh.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h index 2055746a68d..dfd70106011 100644 --- a/intern/cycles/kernel/bvh/bvh.h +++ b/intern/cycles/kernel/bvh/bvh.h @@ -381,7 +381,7 @@ ccl_device_inline void sort_intersections(Intersection *hits, uint num_hits) int i, j; for(i = 0; i < num_hits; ++i) { for(j = 0; j < num_hits - 1; ++j) { - if(hits[j].t < hits[j + 1].t) { + if(hits[j].t > hits[j + 1].t) { struct Intersection tmp = hits[j]; hits[j] = hits[j + 1]; hits[j + 1] = tmp;