fixes for bugs submitted by BGE users, fixes by myself and Mitchell Stokes
- when the attribute check function failed it didnt set an error raising a SystemError instead - Rasterizer.getMaterialMode would never return KX_BLENDER_MULTITEX_MATERIAL - PropertySensor value attribute checking function was always returning a fail. - Vertex Self Shadow python script didnt update for meshes with modifiers.
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@@ -180,6 +180,10 @@ def main():
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t= sys.time()
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vertexFakeAO(me, PREF_BLUR_ITERATIONS, PREF_BLUR_RADIUS, PREF_MIN_EDLEN, PREF_CLAMP_CONCAVE, PREF_CLAMP_CONVEX, PREF_SHADOW_ONLY, PREF_SEL_ONLY)
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if ob.modifiers:
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me.update()
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print 'done in %.6f' % (sys.time()-t)
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if __name__=='__main__':
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main()
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