Geometry Nodes: change idnames of experimental bundle and closure nodes
This removes the "Geometry" part from their name because we want to use them in other node tree types too (see #141936). Usually, we don't change idnames because they are the primary identifier of nodes and is expected to stay the same. Since they are generally not shown to users (just Python developers), it's also not urgent to change them. However, in this specific case we have the opportunity to update the idname before the node becomes an official feature, so it's not as bad to change it. This patch has full backward compatibility, but no forward compatibility (for files that used the experimental feature). Pull Request: https://projects.blender.org/blender/blender/pulls/143823
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@@ -286,8 +286,8 @@ class NODE_OT_add_closure_zone(NodeAddZoneOperator, Operator):
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bl_label = "Add Closure Zone"
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bl_options = {'REGISTER', 'UNDO'}
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input_node_type = "GeometryNodeClosureInput"
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output_node_type = "GeometryNodeClosureOutput"
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input_node_type = "NodeClosureInput"
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output_node_type = "NodeClosureOutput"
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add_default_geometry_link = False
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