EEVEE-Next: Scene Reflection Probe Resolution
This PR reuses the scene specific reflection probe resolution for all reflection light probes in the scene. The target is to have a automatic detection for the resolution. But as long as we don't have a mechanism for detection it is better to not introduce a new UI element that will be removed within the foreseen future. This setting is currently used by EEVEE and EEVEE-Next. EEVEE supports resolutions upto 4096px. This will be clamped to 2048 when using EEVEE-Next. The motivation for this is that EEVEE-Next will soon replace EEVEE and 4096 can then be removed from the choices that the user can made. Adding as separate option could need synchronization, and that option would also be temporary as it will be removed by the resolution detection mechanism. Pull Request: https://projects.blender.org/blender/blender/pulls/113491
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@@ -145,8 +145,6 @@ class DATA_PT_lightprobe_eevee_next(DataButtonsPanel, Panel):
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col.prop(probe, "grid_capture_emission")
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elif probe.type == 'CUBEMAP':
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col = layout.column()
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col.prop(probe, "resolution")
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sub = layout.column(align=True)
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sub.prop(probe, "clip_start", text="Clipping Start")
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sub.prop(probe, "clip_end", text="End")
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@@ -897,6 +897,7 @@ class RENDER_PT_eevee_next_indirect_lighting(RenderButtonsPanel, Panel):
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col.operator("object.lightprobe_cache_free", text="Delete Light Caches").subset = 'ALL'
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col.prop(props, "gi_irradiance_pool_size", text="Pool Size")
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col.prop(props, "gi_cubemap_resolution", text="Probe Resolution")
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class RENDER_PT_eevee_indirect_lighting_display(RenderButtonsPanel, Panel):
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