tests for 2d triangle and quad intersection would only work if the points were ordered clockwise.
now return 1 for clockwise, -1 for counter-clockwise and 0 for no intersection.
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@@ -59,8 +59,16 @@ def PointInTriangle2D(pt, tri_pt1, tri_pt2, tri_pt3):
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"""
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Takes 4 vectors (one for the test point and 3 for the triangle)
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This is a 2d function so only X and Y are used, Z and W will be ignored.
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@rtype: bool
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@return: True or False depending on the points intersection.
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@rtype: int
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@return: 1 for a clockwise intersection, -1 for counter clockwise intersection, 0 when there is no intersection.
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"""
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def PointInQuad2D(pt, quad_pt1, quad_pt2, quad_pt3):
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"""
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Takes 5 vectors (one for the test point and 5 for the quad)
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This is a 2d function so only X and Y are used, Z and W will be ignored.
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@rtype: int
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@return: 1 for a clockwise intersection, -1 for counter clockwise intersection, 0 when there is no intersection.
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"""
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def BoxPack2D(boxlist):
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