Fix for bug #6461:
quadToTriangle() crash, was a missing depsgraph update.
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@@ -6735,6 +6735,8 @@ static PyObject *Mesh_Tools( BPy_Mesh * self, int type, void **args )
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mesh_octree_table(G.obedit, NULL, 'e');
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G.obedit = NULL;
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DAG_object_flush_update(G.scene, object, OB_RECALC_DATA);
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if( attr )
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return attr;
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