Geometry Nodes: deterministic anonymous attribute lifetimes

Previously, the lifetimes of anonymous attributes were determined by
reference counts which were non-deterministic when multiple threads
are used. Now the lifetimes of anonymous attributes are handled
more explicitly and deterministically. This is a prerequisite for any kind
of caching, because caching the output of nodes that do things
non-deterministically and have "invisible inputs" (reference counts)
doesn't really work.

For more details for how deterministic lifetimes are achieved, see D16858.

No functional changes are expected. Small performance changes are expected
as well (within few percent, anything larger regressions should be reported as
bugs).

Differential Revision: https://developer.blender.org/D16858
This commit is contained in:
Jacques Lucke
2023-01-05 14:05:30 +01:00
parent 4813c37ae2
commit 2ffd08e952
90 changed files with 3003 additions and 822 deletions

View File

@@ -884,12 +884,12 @@ static void find_side_effect_nodes_for_viewer_path(
/* Not only mark the viewer node as having side effects, but also all group nodes it is contained
* in. */
r_side_effect_nodes.add(compute_context_builder.hash(),
&find_viewer_lf_node(*found_viewer_node));
r_side_effect_nodes.add_non_duplicates(compute_context_builder.hash(),
&find_viewer_lf_node(*found_viewer_node));
compute_context_builder.pop();
while (!compute_context_builder.is_empty()) {
r_side_effect_nodes.add(compute_context_builder.hash(),
&find_group_lf_node(*group_node_stack.pop()));
r_side_effect_nodes.add_non_duplicates(compute_context_builder.hash(),
&find_group_lf_node(*group_node_stack.pop()));
compute_context_builder.pop();
}
}
@@ -1124,12 +1124,11 @@ static GeometrySet compute_geometry(
{
const blender::nodes::GeometryNodeLazyFunctionGraphMapping &mapping = lf_graph_info.mapping;
Span<const lf::OutputSocket *> graph_inputs = mapping.group_input_sockets;
Vector<const lf::InputSocket *> graph_outputs;
for (const bNodeSocket *bsocket : output_node.input_sockets().drop_back(1)) {
const lf::InputSocket &socket = mapping.dummy_socket_map.lookup(bsocket)->as_input();
graph_outputs.append(&socket);
}
Vector<const lf::OutputSocket *> graph_inputs = mapping.group_input_sockets;
graph_inputs.extend(mapping.group_output_used_sockets);
graph_inputs.extend(mapping.attribute_set_by_geometry_output.values().begin(),
mapping.attribute_set_by_geometry_output.values().end());
Vector<const lf::InputSocket *> graph_outputs = mapping.standard_group_output_sockets;
Array<GMutablePointer> param_inputs(graph_inputs.size());
Array<GMutablePointer> param_outputs(graph_outputs.size());
@@ -1166,21 +1165,36 @@ static GeometrySet compute_geometry(
blender::LinearAllocator<> allocator;
Vector<GMutablePointer> inputs_to_destruct;
int input_index;
LISTBASE_FOREACH_INDEX (bNodeSocket *, interface_socket, &btree.inputs, input_index) {
if (interface_socket->type == SOCK_GEOMETRY && input_index == 0) {
int input_index = -1;
for (const int i : btree.interface_inputs().index_range()) {
input_index++;
const bNodeSocket &interface_socket = *btree.interface_inputs()[i];
if (interface_socket.type == SOCK_GEOMETRY && input_index == 0) {
param_inputs[input_index] = &input_geometry_set;
continue;
}
const CPPType *type = interface_socket->typeinfo->geometry_nodes_cpp_type;
const CPPType *type = interface_socket.typeinfo->geometry_nodes_cpp_type;
BLI_assert(type != nullptr);
void *value = allocator.allocate(type->size(), type->alignment());
initialize_group_input(*nmd, *interface_socket, input_index, value);
initialize_group_input(*nmd, interface_socket, i, value);
param_inputs[input_index] = {type, value};
inputs_to_destruct.append({type, value});
}
Array<bool> output_used_inputs(btree.interface_outputs().size(), true);
for (const int i : btree.interface_outputs().index_range()) {
input_index++;
param_inputs[input_index] = &output_used_inputs[i];
}
Array<blender::bke::AnonymousAttributeSet> attributes_to_propagate(
mapping.attribute_set_by_geometry_output.size());
for (const int i : attributes_to_propagate.index_range()) {
input_index++;
param_inputs[input_index] = &attributes_to_propagate[i];
}
for (const int i : graph_outputs.index_range()) {
const lf::InputSocket &socket = *graph_outputs[i];
const CPPType &type = socket.type();