From 2ffe25aa79a8a07ab02f62fa2edca4bc763cfb91 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 25 Feb 2007 21:57:45 +0000 Subject: [PATCH] Bugfix: Mesh extruding in vertex mode did not copy face data correct, leading to garbage UV data. --- source/blender/src/editmesh_lib.c | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/source/blender/src/editmesh_lib.c b/source/blender/src/editmesh_lib.c index dd42e97f782..f256b0b534a 100644 --- a/source/blender/src/editmesh_lib.c +++ b/source/blender/src/editmesh_lib.c @@ -1480,18 +1480,11 @@ short extrudeflag_vert(short flag, float *nor) if(eed->dir != del_old) efa2 = addfacelist(eed->v1, eed->v2, eed->v2->tmp.v, eed->v1->tmp.v, - NULL, NULL); + eed->tmp.f, NULL); else efa2 = addfacelist(eed->v2, eed->v1, eed->v1->tmp.v, eed->v2->tmp.v, - NULL, NULL); - - if(eed->tmp.f) { - efa = eed->tmp.f; - efa2->mat_nr= efa->mat_nr; - efa2->flag= efa->flag; - CustomData_em_copy_data(&em->fdata, &em->fdata, &efa->data, &efa2->data); - } + eed->tmp.f, NULL); /* Needs smarter adaption of existing creases. * If addedgelist is used, make sure seams are set to 0 on these