Refactor: GPU: Texture: Replace eGPUTextureFormat by TextureFormat
This offers better semantic and safety of the API. Part of #130632 Pull Request: https://projects.blender.org/blender/blender/pulls/142818
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committed by
Clément Foucault
parent
144696f7ee
commit
32d64d35bb
@@ -220,14 +220,14 @@ void GPURenderTaskDelegate::set_viewport(pxr::GfVec4d const &viewport)
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void GPURenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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{
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eGPUTextureFormat format;
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blender::gpu::TextureFormat format;
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blender::gpu::Texture **tex;
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if (aov_key == pxr::HdAovTokens->color) {
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format = GPU_RGBA32F;
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format = blender::gpu::TextureFormat::SFLOAT_32_32_32_32;
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tex = &tex_color_;
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}
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else if (aov_key == pxr::HdAovTokens->depth) {
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format = GPU_DEPTH_COMPONENT32F;
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format = blender::gpu::TextureFormat::SFLOAT_32_DEPTH;
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tex = &tex_depth_;
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}
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else {
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