Cycles / Vector Transform Node:
* First step towards a new vector transform node, to convert Points/Vectors between World/Object/Camera space. This only contains the Blender UI, RNA... code, no Cycles integration yet.
This commit is contained in:
@@ -210,6 +210,7 @@ shader_node_categories = [
|
||||
NodeItem("ShaderNodeNormalMap"),
|
||||
NodeItem("ShaderNodeNormal"),
|
||||
NodeItem("ShaderNodeVectorCurve"),
|
||||
NodeItem("ShaderNodeVectorTransform"),
|
||||
]),
|
||||
ShaderNewNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
|
||||
NodeItem("ShaderNodeMath"),
|
||||
|
||||
Reference in New Issue
Block a user