From 37c5145ef2de5eb2efac426366d7ac1dbf39e617 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 6 May 2018 15:58:01 +0200 Subject: [PATCH] Workbench: if no material is available, use color 0.8 like default material. --- source/blender/draw/engines/workbench/workbench_materials.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c index c035a2edfae..258ce500191 100644 --- a/source/blender/draw/engines/workbench/workbench_materials.c +++ b/source/blender/draw/engines/workbench/workbench_materials.c @@ -183,7 +183,7 @@ static void workbench_init_object_data(ObjectEngineData *engine_data) static void get_material_solid_color(WORKBENCH_PrivateData *wpd, Object *ob, Material *mat, float *color, float hsv_saturation, float hsv_value) { - static float default_color[] = {1.0f, 1.0f, 1.0f}; + static float default_color[] = {0.8f, 0.8f, 0.8f}; if (DRW_object_is_paint_mode(ob) || wpd->shading.color_type == V3D_SHADING_SINGLE_COLOR) { copy_v3_v3(color, wpd->shading.single_color); }