Fix #146630: Single Scattering Sky has darker pixels near horizon

Store the ground fading of Single Scattering sky directly in the LUT.

Co-authored-by: Lukas Stockner <lukas@lukasstockner.de>
Pull Request: https://projects.blender.org/blender/blender/pulls/146659
This commit is contained in:
marcopavanello
2025-09-23 17:16:00 +02:00
committed by Lukas Stockner
parent 0f3c6da272
commit 390f053e32
8 changed files with 56 additions and 88 deletions