From 4d17638212ab509c442af649df220113318da729 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 19 Feb 2025 11:50:48 +0100 Subject: [PATCH] Fix: EEVEE: Broken Metal blocklist This was the cause of the tests not passing on buildbot. --- tests/python/eevee_next_render_tests.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/python/eevee_next_render_tests.py b/tests/python/eevee_next_render_tests.py index 486ab271973..7308a3eb9c9 100644 --- a/tests/python/eevee_next_render_tests.py +++ b/tests/python/eevee_next_render_tests.py @@ -47,7 +47,7 @@ BLOCKLIST_METAL = [ "light_link_exclude.blend", "light_link_instanced_receiver.blend", # Blocked due to difference in volume lightprobe bakes(maybe?) (to be fixed). - "volume_zero_extinction.blend" + "volume_zero_extinction_channel.blend", # Blocked due to difference in screen space tracing (to be fixed). "sss_reflection_clamp.blend", # Blocked due to difference in volume rendering (to be fixed).