Sculpt/Paint: Disable asset shelf filtering by tool by default
Disables the "Filter Brushes by Tool" toggle of the brush asset shelf options by default. After further feedback, we want to keep this option disabled by default. It's useful to be able to access all brushes from the asset shelf, regardless of what the active tool is. In many cases you'd see the asset shelf with only one brush, which wastes space and isn't a good look design quality wise. The following commit will also enable some more asset catalogs by default which should be useful for filtering brushes, and reduce the need for filtering by active tool. So all things considered, while having this option is useful, it can remain disabled by default.
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@@ -31,7 +31,7 @@ extern "C" {
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/* Blender file format version. */
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#define BLENDER_FILE_VERSION BLENDER_VERSION
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#define BLENDER_FILE_SUBVERSION 31
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#define BLENDER_FILE_SUBVERSION 32
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/* Minimum Blender version that supports reading file written with the current
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* version. Older Blender versions will test this and cancel loading the file, showing a warning to
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@@ -1064,8 +1064,8 @@ void blo_do_versions_userdef(UserDef *userdef)
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userdef->sequencer_editor_flag |= USER_SEQ_ED_CONNECT_STRIPS_BY_DEFAULT;
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}
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if (!USER_VERSION_ATLEAST(403, 30)) {
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userdef->uiflag |= USER_FILTER_BRUSHES_BY_TOOL;
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if (!USER_VERSION_ATLEAST(403, 32)) {
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userdef->uiflag &= ~USER_FILTER_BRUSHES_BY_TOOL;
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}
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/**
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