diff --git a/intern/mantaflow/intern/MANTA_main.cpp b/intern/mantaflow/intern/MANTA_main.cpp index 2217e45268b..411bc3a8459 100644 --- a/intern/mantaflow/intern/MANTA_main.cpp +++ b/intern/mantaflow/intern/MANTA_main.cpp @@ -1143,8 +1143,7 @@ string MANTA::getRealValue(const string &varName) it = mRNAMap.find(varName); if (it == mRNAMap.end()) { - cerr << "Fluid Error -- variable " << varName << " not found in RNA map " << it->second - << endl; + cerr << "Fluid Error -- variable " << varName << " not found in RNA map" << endl; return ""; } diff --git a/intern/mantaflow/intern/MANTA_main.h b/intern/mantaflow/intern/MANTA_main.h index 3f7b75e2cba..7a2cb4c88f1 100644 --- a/intern/mantaflow/intern/MANTA_main.h +++ b/intern/mantaflow/intern/MANTA_main.h @@ -722,123 +722,123 @@ struct MANTA { private: /* Simulation constants. */ - size_t mTotalCells; - size_t mTotalCellsHigh; - size_t mTotalCellsMesh; - size_t mTotalCellsParticles; + size_t mTotalCells = -1; + size_t mTotalCellsHigh = -1; + size_t mTotalCellsMesh = -1; + size_t mTotalCellsParticles = -1; unordered_map mRNAMap; /* The ID of the solver objects will be incremented for every new object. */ const int mCurrentID; - bool mUsingHeat; - bool mUsingColors; - bool mUsingFire; - bool mUsingObstacle; - bool mUsingGuiding; - bool mUsingFractions; - bool mUsingInvel; - bool mUsingOutflow; - bool mUsingNoise; - bool mUsingMesh; - bool mUsingDiffusion; - bool mUsingViscosity; - bool mUsingMVel; - bool mUsingLiquid; - bool mUsingSmoke; - bool mUsingDrops; - bool mUsingBubbles; - bool mUsingFloats; - bool mUsingTracers; + bool mUsingHeat = false; + bool mUsingColors = false; + bool mUsingFire = false; + bool mUsingObstacle = false; + bool mUsingGuiding = false; + bool mUsingFractions = false; + bool mUsingInvel = false; + bool mUsingOutflow = false; + bool mUsingNoise = false; + bool mUsingMesh = false; + bool mUsingDiffusion = false; + bool mUsingViscosity = false; + bool mUsingMVel = false; + bool mUsingLiquid = false; + bool mUsingSmoke = false; + bool mUsingDrops = false; + bool mUsingBubbles = false; + bool mUsingFloats = false; + bool mUsingTracers = false; - bool mFlipFromFile; - bool mMeshFromFile; - bool mParticlesFromFile; - bool mSmokeFromFile; - bool mNoiseFromFile; + bool mFlipFromFile = false; + bool mMeshFromFile = false; + bool mParticlesFromFile = false; + bool mSmokeFromFile = false; + bool mNoiseFromFile = false; - int mResX; - int mResY; - int mResZ; + int mResX = -1; + int mResY = -1; + int mResZ = -1; const int mMaxRes; - int mResXNoise; - int mResYNoise; - int mResZNoise; - int mResXMesh; - int mResYMesh; - int mResZMesh; - int mResXParticle; - int mResYParticle; - int mResZParticle; - int *mResGuiding; + int mResXNoise = -1; + int mResYNoise = -1; + int mResZNoise = -1; + int mResXMesh = -1; + int mResYMesh = -1; + int mResZMesh = -1; + int mResXParticle = -1; + int mResYParticle = -1; + int mResZParticle = -1; + int *mResGuiding = nullptr; - int mUpresMesh; - int mUpresParticle; + int mUpresMesh = -1; + int mUpresParticle = -1; /* Fluid grids. */ - float *mVelocityX; - float *mVelocityY; - float *mVelocityZ; - float *mObVelocityX; - float *mObVelocityY; - float *mObVelocityZ; - float *mGuideVelocityX; - float *mGuideVelocityY; - float *mGuideVelocityZ; - float *mInVelocityX; - float *mInVelocityY; - float *mInVelocityZ; - float *mForceX; - float *mForceY; - float *mForceZ; - int *mFlags; - float *mNumObstacle; - float *mNumGuide; - float *mPressure; + float *mVelocityX = nullptr; + float *mVelocityY = nullptr; + float *mVelocityZ = nullptr; + float *mObVelocityX = nullptr; + float *mObVelocityY = nullptr; + float *mObVelocityZ = nullptr; + float *mGuideVelocityX = nullptr; + float *mGuideVelocityY = nullptr; + float *mGuideVelocityZ = nullptr; + float *mInVelocityX = nullptr; + float *mInVelocityY = nullptr; + float *mInVelocityZ = nullptr; + float *mForceX = nullptr; + float *mForceY = nullptr; + float *mForceZ = nullptr; + int *mFlags = nullptr; + float *mNumObstacle = nullptr; + float *mNumGuide = nullptr; + float *mPressure = nullptr; /* Smoke grids. */ - float *mDensity; - float *mHeat; - float *mFlame; - float *mFuel; - float *mReact; - float *mColorR; - float *mColorG; - float *mColorB; - float *mShadow; - float *mDensityIn; - float *mHeatIn; - float *mFuelIn; - float *mReactIn; - float *mEmissionIn; - float *mColorRIn; - float *mColorGIn; - float *mColorBIn; - float *mDensityHigh; - float *mFlameHigh; - float *mFuelHigh; - float *mReactHigh; - float *mColorRHigh; - float *mColorGHigh; - float *mColorBHigh; - float *mTextureU; - float *mTextureV; - float *mTextureW; - float *mTextureU2; - float *mTextureV2; - float *mTextureW2; + float *mDensity = nullptr; + float *mHeat = nullptr; + float *mFlame = nullptr; + float *mFuel = nullptr; + float *mReact = nullptr; + float *mColorR = nullptr; + float *mColorG = nullptr; + float *mColorB = nullptr; + float *mShadow = nullptr; + float *mDensityIn = nullptr; + float *mHeatIn = nullptr; + float *mFuelIn = nullptr; + float *mReactIn = nullptr; + float *mEmissionIn = nullptr; + float *mColorRIn = nullptr; + float *mColorGIn = nullptr; + float *mColorBIn = nullptr; + float *mDensityHigh = nullptr; + float *mFlameHigh = nullptr; + float *mFuelHigh = nullptr; + float *mReactHigh = nullptr; + float *mColorRHigh = nullptr; + float *mColorGHigh = nullptr; + float *mColorBHigh = nullptr; + float *mTextureU = nullptr; + float *mTextureV = nullptr; + float *mTextureW = nullptr; + float *mTextureU2 = nullptr; + float *mTextureV2 = nullptr; + float *mTextureW2 = nullptr; /* Liquid grids. */ - float *mPhiIn; - float *mPhiStaticIn; - float *mPhiObsIn; - float *mPhiObsStaticIn; - float *mPhiGuideIn; - float *mPhiOutIn; - float *mPhiOutStaticIn; - float *mPhi; + float *mPhiIn = nullptr; + float *mPhiStaticIn = nullptr; + float *mPhiObsIn = nullptr; + float *mPhiObsStaticIn = nullptr; + float *mPhiGuideIn = nullptr; + float *mPhiOutIn = nullptr; + float *mPhiOutStaticIn = nullptr; + float *mPhi = nullptr; /* Mesh fields. */ vector *mMeshNodes;