diff --git a/source/blender/editors/space_sequencer/sequencer_preview_draw.cc b/source/blender/editors/space_sequencer/sequencer_preview_draw.cc index d639b89da92..7c209deeedb 100644 --- a/source/blender/editors/space_sequencer/sequencer_preview_draw.cc +++ b/source/blender/editors/space_sequencer/sequencer_preview_draw.cc @@ -856,7 +856,7 @@ static bool sequencer_calc_scopes(const SpaceSeq &space_sequencer, return true; } -bool sequencer_draw_get_transform_preview(const SpaceSeq &sseq, const Scene &scene) +static bool sequencer_draw_get_transform_preview(const SpaceSeq &sseq, const Scene &scene) { Strip *last_seq = seq::select_active_get(&scene); if (last_seq == nullptr) { @@ -1229,9 +1229,9 @@ static void preview_draw_overlay_begin(ARegion ®ion) * The position denotes coordinates of a rectangle used to display the texture. * The texture_coord contains UV coordinates of the input texture which are mapped to the corners * of the rectangle. */ -void preview_draw_texture_simple(GPUTexture &texture, - const rctf &position, - const rctf &texture_coord) +static void preview_draw_texture_simple(GPUTexture &texture, + const rctf &position, + const rctf &texture_coord) { GPUVertFormat *imm_format = immVertexFormat(); const uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); @@ -1255,11 +1255,11 @@ void preview_draw_texture_simple(GPUTexture &texture, * The position denotes coordinates of a rectangle used to display the texture. * The texture_coord contains UV coordinates of the input texture which are mapped to the corners * of the rectangle. */ -void preview_draw_texture_to_linear(GPUTexture &texture, - const char *texture_colorspace_name, - const bool predivide, - const rctf &position, - const rctf &texture_coord) +static void preview_draw_texture_to_linear(GPUTexture &texture, + const char *texture_colorspace_name, + const bool predivide, + const rctf &position, + const rctf &texture_coord) { GPUVertFormat *imm_format = immVertexFormat(); const uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); @@ -1285,10 +1285,10 @@ void preview_draw_texture_to_linear(GPUTexture &texture, } /* Draw overlays for the currently displayed images in the preview. */ -void preview_draw_all_image_overlays(const bContext *C, - const Scene *scene, - const Editing &editing, - const int timeline_frame) +static void preview_draw_all_image_overlays(const bContext *C, + const Scene *scene, + const Editing &editing, + const int timeline_frame) { ListBase *channels = seq::channels_displayed_get(&editing); VectorSet strips = seq::query_rendered_strips(