BGE: [#19836] Recursive Parenting in game crashes Blender. Added parenting loop detection.

This commit is contained in:
Benoit Bolsee
2010-03-25 21:43:36 +00:00
parent aa3428e6ab
commit 3ed81eeccf
3 changed files with 18 additions and 1 deletions

View File

@@ -234,7 +234,11 @@ KX_GameObject* KX_GameObject::GetParent()
void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj, bool addToCompound, bool ghost)
{
// check on valid node in case a python controller holds a reference to a deleted object
if (obj && GetSGNode() && obj->GetSGNode() && GetSGNode()->GetSGParent() != obj->GetSGNode())
if (obj &&
GetSGNode() && // object is not zombi
obj->GetSGNode() && // object is not zombi
GetSGNode()->GetSGParent() != obj->GetSGNode() && // not already parented to same object
!GetSGNode()->IsAncessor(obj->GetSGNode())) // no parenting loop
{
// Make sure the objects have some scale
MT_Vector3 scale1 = NodeGetWorldScaling();