Cycles: Remove Use Tiling option
Always enforce tiling of some size, up to the 8k tile size. Rendering very big images without tiles have a lot of challenges. While solving those challenges is not impossible, it does not seem to be a practical time investment. The internals of the way how Cycles work, including Cycles Standalone is not affected by this change. A possible downside is that path guiding might not work exactly how one would expect it to due to lack of information sharing across multiple tiles. This is something that never worked nicely, and camera animation and border render has the same issues, so it is not considered a stopper for this change. Fixes #145900 Co-authored-by: Brecht Van Lommel <brecht@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/146031
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committed by
Sergey Sharybin
parent
5afaa1c4bd
commit
3ef2df3893
@@ -8,5 +8,4 @@ cycles.debug_use_spatial_splits = False
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cycles.debug_use_compact_bvh = False
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cycles.debug_use_hair_bvh = True
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cycles.debug_bvh_time_steps = 0
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cycles.use_auto_tile = True
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cycles.tile_size = 2048
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@@ -8,5 +8,4 @@ cycles.debug_use_spatial_splits = True
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cycles.debug_use_compact_bvh = False
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cycles.debug_use_hair_bvh = True
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cycles.debug_bvh_time_steps = 2
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cycles.use_auto_tile = True
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cycles.tile_size = 2048
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@@ -8,5 +8,4 @@ cycles.debug_use_spatial_splits = False
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cycles.debug_use_compact_bvh = True
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cycles.debug_use_hair_bvh = True
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cycles.debug_bvh_time_steps = 0
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cycles.use_auto_tile = True
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cycles.tile_size = 512
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