Geometry Nodes: add "Mix Rotation" to Add menu
This patch exposes the "Rotation" subtype of the Mix node in the Geometry Node Add Menu. This is in a similar vein to "Mix Color" & "Mix Vector", as it makes this subtype more easily accessible and searchable in the menu. Pull Request: https://projects.blender.org/blender/blender/pulls/142887
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committed by
Jacques Lucke
parent
e3e7bd670a
commit
4498cb7baa
@@ -746,6 +746,10 @@ class NODE_MT_gn_utilities_rotation_base(node_add_menu.NodeMenu):
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self.node_operator(layout, "FunctionNodeAxisAngleToRotation")
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self.node_operator(layout, "FunctionNodeEulerToRotation")
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self.node_operator(layout, "FunctionNodeInvertRotation")
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props = self.node_operator(layout, "ShaderNodeMix", label="Mix Rotation")
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ops = props.settings.add()
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ops.name = "data_type"
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ops.value = "'ROTATION'"
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self.node_operator(layout, "FunctionNodeRotateRotation")
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self.node_operator(layout, "FunctionNodeRotateVector")
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self.node_operator(layout, "FunctionNodeRotationToAxisAngle")
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