Modified FTGL for proper texturefont support.

Also fixed msvc6 (release only) projectfile to build and output correctly.
This commit is contained in:
Rob Haarsma
2005-01-21 14:43:21 +00:00
parent 64ef688695
commit 465b15eb69
2 changed files with 8 additions and 4 deletions

View File

@@ -128,8 +128,8 @@ GLuint FTGLTextureFont::CreateTexture()
glBindTexture( GL_TEXTURE_2D, textID);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA, textureWidth, textureHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, textureMemory);