diff --git a/source/blender/draw/modes/shaders/paint_vert_frag.glsl b/source/blender/draw/modes/shaders/paint_vert_frag.glsl index c22e1c04b96..5ea8c11ff9a 100644 --- a/source/blender/draw/modes/shaders/paint_vert_frag.glsl +++ b/source/blender/draw/modes/shaders/paint_vert_frag.glsl @@ -15,7 +15,7 @@ void main() float dist_squared = dot(centered, centered); const float rad_squared = 0.25; const vec4 colSel = vec4(1.0, 1.0, 1.0, 1.0); - const vec4 colUnsel = vec4(0.5, 0.5, 0.5, 1.0); + const vec4 colUnsel = vec4(0.0, 0.0, 0.0, 1.0); // round point with jaggy edges if (dist_squared > rad_squared) {