Cleanup: trailing space in source/gameengine/

This commit is contained in:
Campbell Barton
2018-06-17 17:01:43 +02:00
parent 5513da65b2
commit 4be752a93c
353 changed files with 3730 additions and 3730 deletions

View File

@@ -34,7 +34,7 @@ pre: false
effect: constructs a new CIntValue
*/
{
#ifdef DEBUG_
m_textval = "Int illegal constructor";
#endif
@@ -59,13 +59,13 @@ CIntValue::CIntValue(cInt innie,const char *name,AllocationTYPE alloctype)
{
m_int = innie;
SetName(name);
if (alloctype==CValue::STACKVALUE)
{
CValue::DisableRefCount();
}
m_pstrRep=NULL;
}
@@ -118,7 +118,7 @@ object and val
CValue* CIntValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)
{
CValue *ret;
switch (dtype) {
case VALUE_EMPTY_TYPE:
case VALUE_INT_TYPE:
@@ -312,7 +312,7 @@ const STR_String & CIntValue::GetText()
if (!m_pstrRep)
m_pstrRep=new STR_String();
m_pstrRep->Format("%lld",m_int);
return *m_pstrRep;
}
@@ -323,15 +323,15 @@ CValue* CIntValue::GetReplica()
CIntValue* replica = new CIntValue(*this);
replica->ProcessReplica();
replica->m_pstrRep = NULL;
return replica;
}
void CIntValue::SetValue(CValue* newval)
{
m_int = (cInt)newval->GetNumber();
{
m_int = (cInt)newval->GetNumber();
SetModified(true);
}