Cleanup: trailing space in source/gameengine/
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@@ -111,7 +111,7 @@ void SCA_IInputDevice::NextFrame()
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m_currentTable = 1 - m_currentTable;
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// cerr << "SCA_IInputDevice::NextFrame " << GetNumActiveEvents() << endl;
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for (int i=0;i<SCA_IInputDevice::KX_MAX_KEYS;i++)
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{
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switch (m_eventStatusTables[1 - m_currentTable][i].m_status)
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