Cleanup: trailing space in source/gameengine/
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@@ -2,8 +2,8 @@
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* \ingroup gamelogic
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*/
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/**
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* Generate random numbers that can be used by other components. We
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* convert to different types/distributions elsewhere. This just
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* Generate random numbers that can be used by other components. We
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* convert to different types/distributions elsewhere. This just
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* delivers a clean, random bitvector.
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*
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*/
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@@ -29,7 +29,7 @@
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/* See the GNU Library General Public License for more details. */
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/* You should have received a copy of the GNU Library General */
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/* Public License along with this library; if not, write to the */
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/* Free Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */
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/* Free Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */
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/* 02110-1301, USA */
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/* Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. */
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@@ -39,14 +39,14 @@
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#include <limits.h>
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#include "SCA_RandomNumberGenerator.h"
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/* Period parameters */
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/* Period parameters */
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#define N 624
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#define M 397
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#define MATRIX_A 0x9908b0df /* constant vector a */
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#define UPPER_MASK 0x80000000 /* most significant w-r bits */
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#define LOWER_MASK 0x7fffffff /* least significant r bits */
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/* Tempering parameters */
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/* Tempering parameters */
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#define TEMPERING_MASK_B 0x9d2c5680
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#define TEMPERING_MASK_C 0xefc60000
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#define TEMPERING_SHIFT_U(y) (y >> 11)
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@@ -79,8 +79,8 @@ void SCA_RandomNumberGenerator::SetStartVector(void)
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}
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long SCA_RandomNumberGenerator::GetSeed() { return m_seed; }
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void SCA_RandomNumberGenerator::SetSeed(long newseed)
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{
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void SCA_RandomNumberGenerator::SetSeed(long newseed)
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{
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m_seed = newseed;
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SetStartVector();
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}
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