Cleanup: trailing space in source/gameengine/

This commit is contained in:
Campbell Barton
2018-06-17 17:01:43 +02:00
parent 5513da65b2
commit 4be752a93c
353 changed files with 3730 additions and 3730 deletions

View File

@@ -2,8 +2,8 @@
* \ingroup gamelogic
*/
/**
* Generate random numbers that can be used by other components. We
* convert to different types/distributions elsewhere. This just
* Generate random numbers that can be used by other components. We
* convert to different types/distributions elsewhere. This just
* delivers a clean, random bitvector.
*
*/
@@ -29,7 +29,7 @@
/* See the GNU Library General Public License for more details. */
/* You should have received a copy of the GNU Library General */
/* Public License along with this library; if not, write to the */
/* Free Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */
/* Free Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */
/* 02110-1301, USA */
/* Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. */
@@ -39,14 +39,14 @@
#include <limits.h>
#include "SCA_RandomNumberGenerator.h"
/* Period parameters */
/* Period parameters */
#define N 624
#define M 397
#define MATRIX_A 0x9908b0df /* constant vector a */
#define UPPER_MASK 0x80000000 /* most significant w-r bits */
#define LOWER_MASK 0x7fffffff /* least significant r bits */
/* Tempering parameters */
/* Tempering parameters */
#define TEMPERING_MASK_B 0x9d2c5680
#define TEMPERING_MASK_C 0xefc60000
#define TEMPERING_SHIFT_U(y) (y >> 11)
@@ -79,8 +79,8 @@ void SCA_RandomNumberGenerator::SetStartVector(void)
}
long SCA_RandomNumberGenerator::GetSeed() { return m_seed; }
void SCA_RandomNumberGenerator::SetSeed(long newseed)
{
void SCA_RandomNumberGenerator::SetSeed(long newseed)
{
m_seed = newseed;
SetStartVector();
}