Cleanup: trailing space in source/gameengine/

This commit is contained in:
Campbell Barton
2018-06-17 17:01:43 +02:00
parent 5513da65b2
commit 4be752a93c
353 changed files with 3730 additions and 3730 deletions

View File

@@ -187,7 +187,7 @@ static struct PyModuleDef VideoTexture_module_def = {
PyMODINIT_FUNC initVideoTexturePythonBinding(void)
{
PyObject *m;
// initialize GL extensions
//bgl::InitExtensions(0);
@@ -197,9 +197,9 @@ PyMODINIT_FUNC initVideoTexturePythonBinding(void)
if (!pyImageTypes.ready())
return NULL;
if (!pyFilterTypes.ready())
if (!pyFilterTypes.ready())
return NULL;
if (PyType_Ready(&TextureType) < 0)
if (PyType_Ready(&TextureType) < 0)
return NULL;
#ifdef WITH_GAMEENGINE_DECKLINK
if (PyType_Ready(&DeckLinkType) < 0)
@@ -209,7 +209,7 @@ PyMODINIT_FUNC initVideoTexturePythonBinding(void)
m = PyModule_Create(&VideoTexture_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), VideoTexture_module_def.m_name, m);
if (m == NULL)
if (m == NULL)
return NULL;
// initialize classes
@@ -259,7 +259,7 @@ PyMODINIT_FUNC initVideoTexturePythonBinding(void)
// init last error description
Exception::m_lastError = "";
return m;
}