From 4c8d88b48542e4e54c9ac143f82e085b6dddaff5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 7 Nov 2018 00:15:30 +0100 Subject: [PATCH] Workbench: Fix non transparent background in viewport render --- source/blender/draw/engines/workbench/workbench_data.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c index 94beedc144b..29a3249782d 100644 --- a/source/blender/draw/engines/workbench/workbench_data.c +++ b/source/blender/draw/engines/workbench/workbench_data.c @@ -53,7 +53,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd) WORKBENCH_UBO_World *wd = &wpd->world_data; wd->matcap_orientation = (wpd->shading.flag & V3D_SHADING_MATCAP_FLIP_X) != 0; - wd->background_alpha = (v3d || scene->r.alphamode == R_ADDSKY) ? 1.0f : 0.0f; + wd->background_alpha = (DRW_state_is_image_render() && scene->r.alphamode == R_ALPHAPREMUL) ? 0.0f : 1.0f; if (!v3d || ((v3d->shading.background_type & V3D_SHADING_BACKGROUND_WORLD) && (scene->world != NULL)))