build blenderplayer without opennl and decimation

This commit is contained in:
Campbell Barton
2009-02-26 12:43:24 +00:00
parent fd1adb58eb
commit 4d92526401
3 changed files with 9 additions and 3 deletions

View File

@@ -242,6 +242,12 @@ void bglEnd(void) {}
/* booleanops.c */
struct DerivedMesh *NewBooleanDerivedMesh(struct Object *ob, struct Object *ob_select, int int_op_type) { return 0; }
/* LOD_decimation.cpp */
int LOD_LoadMesh(struct LOD_Decimation_Info* info) { return 0;};
int LOD_PreprocessMesh(struct LOD_Decimation_Info* info) {return 0;};
int LOD_CollapseEdge(struct LOD_Decimation_Info* info) {return 0;};
int LOD_FreeDecimationData(struct LOD_Decimation_Info* info) {return 0;};
// bobj read/write debug messages
void elbeemDebugOut(char *msg) {}
void fluidsimSettingsFree(struct FluidsimSettings* sb) {}