Merge branch 'blender-v5.0-release'

This commit is contained in:
Harley Acheson
2025-10-14 10:59:54 -07:00
5 changed files with 11 additions and 10 deletions

View File

@@ -2213,8 +2213,9 @@ void UI_update_text_styles();
#define UI_HEADER_OFFSET \ #define UI_HEADER_OFFSET \
((void)0, ((U.uiflag & USER_AREA_CORNER_HANDLE) ? 16.0f : 8.0f) * UI_SCALE_FAC) ((void)0, ((U.uiflag & USER_AREA_CORNER_HANDLE) ? 16.0f : 8.0f) * UI_SCALE_FAC)
#define UI_AZONESPOTW UI_HEADER_OFFSET /* Width of corner action zone #AZone. */ #define UI_AZONESPOTW_LEFT UI_HEADER_OFFSET /* Width of left-side corner #AZone. */
#define UI_AZONESPOTH (0.6f * U.widget_unit) /* Height of corner action zone #AZone. */ #define UI_AZONESPOTW_RIGHT (8.0f * UI_SCALE_FAC) /* Width of right-side corner #AZone. */
#define UI_AZONESPOTH (0.6f * U.widget_unit) /* Height of corner action zone #AZone. */
/* uiLayoutOperatorButs flags */ /* uiLayoutOperatorButs flags */
enum { enum {

View File

@@ -338,7 +338,7 @@ static void ui_update_flexible_spacing(const ARegion *region, uiBlock *block)
for (const std::unique_ptr<uiBut> &but : block->buttons) { for (const std::unique_ptr<uiBut> &but : block->buttons) {
if (but->type == ButType::SeprSpacer) { if (but->type == ButType::SeprSpacer) {
ui_but_to_pixelrect(&rect, region, block, but.get()); ui_but_to_pixelrect(&rect, region, block, but.get());
spacers_pos.append(rect.xmax + UI_HEADER_OFFSET); spacers_pos.append(rect.xmax + int(8.0f * UI_SCALE_FAC));
} }
} }

View File

@@ -191,8 +191,8 @@ static void view2d_masks(View2D *v2d, const rcti *mask_scroll)
/* Adjust horizontal scroller to avoid interfering with splitter areas. */ /* Adjust horizontal scroller to avoid interfering with splitter areas. */
if (scroll & V2D_SCROLL_HORIZONTAL) { if (scroll & V2D_SCROLL_HORIZONTAL) {
v2d->hor.xmin += UI_AZONESPOTW; v2d->hor.xmin += UI_AZONESPOTW_LEFT;
v2d->hor.xmax -= UI_AZONESPOTW; v2d->hor.xmax -= UI_AZONESPOTW_RIGHT;
} }
/* Adjust vertical scroller to avoid horizontal scrollers and splitter areas. */ /* Adjust vertical scroller to avoid horizontal scrollers and splitter areas. */

View File

@@ -1061,20 +1061,20 @@ static void area_azone_init(const wmWindow *win, const bScreen *screen, ScrArea
/* Bottom-left. */ /* Bottom-left. */
{area->totrct.xmin - U.pixelsize, {area->totrct.xmin - U.pixelsize,
area->totrct.ymin - U.pixelsize, area->totrct.ymin - U.pixelsize,
area->totrct.xmin + UI_HEADER_OFFSET, area->totrct.xmin + UI_AZONESPOTW_LEFT,
float(area->totrct.ymin + ED_area_headersize())}, float(area->totrct.ymin + ED_area_headersize())},
/* Bottom-right. */ /* Bottom-right. */
{area->totrct.xmax - UI_AZONESPOTW, {area->totrct.xmax - UI_AZONESPOTW_RIGHT,
area->totrct.ymin - U.pixelsize, area->totrct.ymin - U.pixelsize,
area->totrct.xmax + U.pixelsize, area->totrct.xmax + U.pixelsize,
area->totrct.ymin + UI_AZONESPOTH}, area->totrct.ymin + UI_AZONESPOTH},
/* Top-left. */ /* Top-left. */
{area->totrct.xmin - U.pixelsize, {area->totrct.xmin - U.pixelsize,
float(area->totrct.ymax - ED_area_headersize()), float(area->totrct.ymax - ED_area_headersize()),
area->totrct.xmin + UI_HEADER_OFFSET, area->totrct.xmin + UI_AZONESPOTW_LEFT,
area->totrct.ymax + U.pixelsize}, area->totrct.ymax + U.pixelsize},
/* Top-right. */ /* Top-right. */
{area->totrct.xmax - UI_AZONESPOTW, {area->totrct.xmax - UI_AZONESPOTW_RIGHT,
area->totrct.ymax - UI_AZONESPOTH, area->totrct.ymax - UI_AZONESPOTH,
area->totrct.xmax + U.pixelsize, area->totrct.xmax + U.pixelsize,
area->totrct.ymax + U.pixelsize}, area->totrct.ymax + U.pixelsize},

View File

@@ -945,7 +945,7 @@ static AZone *area_actionzone_refresh_xy(ScrArea *area, const int xy[2], const b
} }
else { else {
const int mouse_sq = square_i(xy[0] - az->x2) + square_i(xy[1] - az->y2); const int mouse_sq = square_i(xy[0] - az->x2) + square_i(xy[1] - az->y2);
const int spot_sq = square_i(UI_AZONESPOTW); const int spot_sq = square_i(UI_AZONESPOTW_RIGHT);
const int fadein_sq = square_i(AZONEFADEIN); const int fadein_sq = square_i(AZONEFADEIN);
const int fadeout_sq = square_i(AZONEFADEOUT); const int fadeout_sq = square_i(AZONEFADEOUT);