From 4e6f5d43b09c3ac2e48d6e489de00749b292bf61 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 10 Feb 2025 18:58:35 +0100 Subject: [PATCH] EEVEE: Update Metal Blocklist to make GPU tests pass `environment_mirror_ball.blend` and `image.blend` are both failling because of mipmap/anisotropic filtering differences on apple silicon. The volume tests has issues with lightprobe baking. Blocking them until we have a workaround. --- tests/python/eevee_next_render_tests.py | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/tests/python/eevee_next_render_tests.py b/tests/python/eevee_next_render_tests.py index 667a69e14e8..486ab271973 100644 --- a/tests/python/eevee_next_render_tests.py +++ b/tests/python/eevee_next_render_tests.py @@ -46,10 +46,16 @@ BLOCKLIST_METAL = [ "shadow_all_max_bounces.blend", "light_link_exclude.blend", "light_link_instanced_receiver.blend", + # Blocked due to difference in volume lightprobe bakes(maybe?) (to be fixed). + "volume_zero_extinction.blend" # Blocked due to difference in screen space tracing (to be fixed). "sss_reflection_clamp.blend", # Blocked due to difference in volume rendering (to be fixed). "principled_bsdf_interior.blend", + # Blocked due to difference in mipmap interpolation (to be fixed). + "environment_mirror_ball.blend", + # Blocked due to difference in mipmap interpolation / anisotropic filtering (to be fixed). + "image.blend" ]