style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
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@@ -1048,7 +1048,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
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// in case this is a font
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m_fonts.remove((KX_FontObject*)newobj);
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/* currently does nothing, keep incase we need to Unregister something */
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/* currently does nothing, keep in case we need to Unregister something */
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#if 0
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if (m_sceneConverter)
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m_sceneConverter->UnregisterGameObject(newobj);
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