EEVEE: Remove all remaining reference of EEVEE next

This changes the engine identifier back to `BLENDER_EEVEE`.

We keep the `BLENDER_EEVEE_NEXT` identifier around for
versioning reasons (have to detect when it is the active
engine of a older file).

This also rename a bunch of pannels that were using `next`
in their name.

This is a breaking change for Addons compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/140282
This commit is contained in:
Clément Foucault
2025-06-13 12:36:14 +02:00
committed by Clément Foucault
parent f98462ff2e
commit 4fe75da973
557 changed files with 469 additions and 467 deletions

View File

@@ -70,7 +70,7 @@ void Instance::init()
BKE_scene_uses_blender_workbench(state.scene);
const bool viewport_uses_eevee = STREQ(
ED_view3d_engine_type(state.scene, state.v3d->shading.type)->idname,
RE_engine_id_BLENDER_EEVEE_NEXT);
RE_engine_id_BLENDER_EEVEE);
const bool use_resolution_scaling = BKE_render_preview_pixel_size(&state.scene->r) != 1;
/* Only workbench ensures the depth buffer is matching overlays.
* Force depth prepass for other render engines.