EEVEE: Remove all remaining reference of EEVEE next
This changes the engine identifier back to `BLENDER_EEVEE`. We keep the `BLENDER_EEVEE_NEXT` identifier around for versioning reasons (have to detect when it is the active engine of a older file). This also rename a bunch of pannels that were using `next` in their name. This is a breaking change for Addons compatibility. Pull Request: https://projects.blender.org/blender/blender/pulls/140282
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committed by
Clément Foucault
parent
f98462ff2e
commit
4fe75da973
@@ -70,7 +70,7 @@ void Instance::init()
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BKE_scene_uses_blender_workbench(state.scene);
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const bool viewport_uses_eevee = STREQ(
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ED_view3d_engine_type(state.scene, state.v3d->shading.type)->idname,
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RE_engine_id_BLENDER_EEVEE_NEXT);
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RE_engine_id_BLENDER_EEVEE);
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const bool use_resolution_scaling = BKE_render_preview_pixel_size(&state.scene->r) != 1;
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/* Only workbench ensures the depth buffer is matching overlays.
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* Force depth prepass for other render engines.
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