EEVEE: Remove all remaining reference of EEVEE next
This changes the engine identifier back to `BLENDER_EEVEE`. We keep the `BLENDER_EEVEE_NEXT` identifier around for versioning reasons (have to detect when it is the active engine of a older file). This also rename a bunch of pannels that were using `next` in their name. This is a breaking change for Addons compatibility. Pull Request: https://projects.blender.org/blender/blender/pulls/140282
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committed by
Clément Foucault
parent
f98462ff2e
commit
4fe75da973
@@ -1094,7 +1094,7 @@ def main():
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VFONT_FROM_STYLE["mono"] = bpy.data.fonts.load(FONT_FILE_MONO)
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scene = bpy.context.scene
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scene.render.engine = 'BLENDER_EEVEE_NEXT'
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scene.render.engine = 'BLENDER_EEVEE'
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# Without this, the whites are gray.
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scene.view_settings.view_transform = "Standard"
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