BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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@@ -205,6 +205,10 @@ MT_Scalar KX_SumoPhysicsController::GetMass()
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return SumoPhysicsController::getMass();
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}
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void KX_SumoPhysicsController::SetMass(MT_Scalar newmass)
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{
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}
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MT_Scalar KX_SumoPhysicsController::GetRadius()
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{
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return SumoPhysicsController::GetRadius();
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