Merged changes in the trunk up to revision 52546.
Conflicts resolved: release/datafiles/startup.blend release/scripts/startup/bl_ui/space_view3d.py source/blender/blenkernel/intern/idcode.c
This commit is contained in:
@@ -254,13 +254,6 @@ General functions
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:rtype: list [float], len(getSpectrum()) == 512
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.. function:: stopDSP()
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Stops the sound driver using DSP effects.
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Only the fmod sound driver supports this.
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DSP can be computationally expensive.
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.. function:: getMaxLogicFrame()
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Gets the maximum number of logic frames per render frame.
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@@ -331,6 +324,24 @@ General functions
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.. warning: Not implimented yet
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.. function:: getExitKey()
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Gets the key used to exit the game engine
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:return: The key (defaults to :mod:`bge.events.ESCKEY`)
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:rtype: int
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.. function:: setExitKey(key)
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Sets the key used to exit the game engine
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:arg key: A key constant from :mod:`bge.events`
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:type key: int
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.. function:: NextFrame()
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Render next frame (if Python has control)
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*****************
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Utility functions
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*****************
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@@ -373,6 +384,10 @@ Utility functions
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.. function:: PrintGLInfo()
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Prints GL Extension Info into the console
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.. function:: PrintMemInfo()
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Prints engine statistics into the console
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*********
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Constants
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@@ -401,6 +416,45 @@ Sensor Status
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.. data:: KX_SENSOR_ACTIVE
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.. data:: KX_SENSOR_JUST_DEACTIVATED
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-------------
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Armature Sensor
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-------------
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.. _armaturesensor-type:
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See :class:`bge.types.KX_ArmatureSensor.type`
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.. data:: KX_ARMSENSOR_STATE_CHANGED
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Detect that the constraint is changing state (active/inactive)
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:value: 0
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.. data:: KX_ARMSENSOR_LIN_ERROR_BELOW
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Detect that the constraint linear error is above a threshold
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:value: 1
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.. data:: KX_ARMSENSOR_LIN_ERROR_ABOVE
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Detect that the constraint linear error is below a threshold
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:value: 2
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.. data:: KX_ARMSENSOR_ROT_ERROR_BELOW
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Detect that the constraint rotation error is above a threshold
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:value: 3
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.. data:: KX_ARMSENSOR_ROT_ERROR_ABOVE
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Detect that the constraint rotation error is below a threshold
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:value: 4
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.. _logic-property-sensor:
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---------------
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@@ -483,6 +537,52 @@ See :class:`bge.types.BL_ActionActuator`
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.. data:: KX_ACTIONACT_LOOPEND
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.. data:: KX_ACTIONACT_PROPERTY
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---------------
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Armature Actuator
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---------------
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.. _armatureactuator-constants-type:
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See :class:`bge.types.BL_ArmatureActuator.type`
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.. data:: KX_ACT_ARMATURE_RUN
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Just make sure the armature will be updated on the next graphic frame.
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This is the only persistent mode of the actuator:
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it executes automatically once per frame until stopped by a controller
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:value: 0
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.. data:: KX_ACT_ARMATURE_ENABLE
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Enable the constraint.
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:value: 1
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.. data:: KX_ACT_ARMATURE_DISABLE
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Disable the constraint (runtime constraint values are not updated).
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:value: 2
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.. data:: KX_ACT_ARMATURE_SETTARGET
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Change target and subtarget of constraint.
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:value: 3
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.. data:: KX_ACT_ARMATURE_SETWEIGHT
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Change weight of constraint (IK only).
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:value: 4
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.. data:: KX_ACT_ARMATURE_SETINFLUENCE
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Change influence of constraint.
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:value: 5
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-------------------
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Constraint Actuator
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-------------------
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@@ -493,31 +593,31 @@ See :class:`bge.types.KX_ConstraintActuator.option`
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* Applicable to Distance constraint:
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.. data:: KX_ACT_CONSTRAINT_NORMAL
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.. data:: KX_CONSTRAINTACT_NORMAL
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Activate alignment to surface
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.. data:: KX_ACT_CONSTRAINT_DISTANCE
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.. data:: KX_CONSTRAINTACT_DISTANCE
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Activate distance control
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.. data:: KX_ACT_CONSTRAINT_LOCAL
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.. data:: KX_CONSTRAINTACT_LOCAL
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Direction of the ray is along the local axis
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* Applicable to Force field constraint:
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.. data:: KX_ACT_CONSTRAINT_DOROTFH
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.. data:: KX_CONSTRAINTACT_DOROTFH
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Force field act on rotation as well
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* Applicable to both:
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.. data:: KX_ACT_CONSTRAINT_MATERIAL
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.. data:: KX_CONSTRAINTACT_MATERIAL
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Detect material rather than property
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.. data:: KX_ACT_CONSTRAINT_PERMANENT
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.. data:: KX_CONSTRAINTACT_PERMANENT
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No deactivation if ray does not hit target
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@@ -585,27 +685,27 @@ See :class:`bge.types.KX_ConstraintActuator.limit`
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Set orientation of Z axis
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.. data:: KX_ACT_CONSTRAINT_FHNX
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.. data:: KX_CONSTRAINTACT_FHNX
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Set force field along negative X axis
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.. data:: KX_ACT_CONSTRAINT_FHNY
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.. data:: KX_CONSTRAINTACT_FHNY
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Set force field along negative Y axis
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.. data:: KX_ACT_CONSTRAINT_FHNZ
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.. data:: KX_CONSTRAINTACT_FHNZ
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Set force field along negative Z axis
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.. data:: KX_ACT_CONSTRAINT_FHPX
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.. data:: KX_CONSTRAINTACT_FHPX
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Set force field along positive X axis
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.. data:: KX_ACT_CONSTRAINT_FHPY
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.. data:: KX_CONSTRAINTACT_FHPY
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Set force field along positive Y axis
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.. data:: KX_ACT_CONSTRAINT_FHPZ
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.. data:: KX_CONSTRAINTACT_FHPZ
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Set force field along positive Z axis
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@@ -708,102 +808,32 @@ See :class:`bge.types.KX_SoundActuator`
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.. data:: KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP
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:value: 6
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--------------
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Steering Actuator
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--------------
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.. _logic-steering-actuator:
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See :class:`bge.types.KX_SteeringActuator.behavior`
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.. data:: KX_STEERING_SEEK
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:value: 1
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.. data:: KX_STEERING_FLEE
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:value: 2
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.. data:: KX_STEERING_PATHFOLLOWING
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:value: 3
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=======
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Various
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=======
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.. _input-status:
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------------
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Input Status
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------------
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See :class:`bge.types.SCA_PythonKeyboard`, :class:`bge.types.SCA_PythonMouse`, :class:`bge.types.SCA_MouseSensor`, :class:`bge.types.SCA_KeyboardSensor`
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.. data:: KX_INPUT_NONE
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.. data:: KX_INPUT_JUST_ACTIVATED
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.. data:: KX_INPUT_ACTIVE
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.. data:: KX_INPUT_JUST_RELEASED
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-------------
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Mouse Buttons
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-------------
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See :class:`bge.types.SCA_MouseSensor`
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.. data:: KX_MOUSE_BUT_LEFT
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.. data:: KX_MOUSE_BUT_MIDDLE
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.. data:: KX_MOUSE_BUT_RIGHT
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------
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States
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------
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See :class:`bge.types.KX_StateActuator`
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.. data:: KX_STATE1
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.. data:: KX_STATE2
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.. data:: KX_STATE3
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.. data:: KX_STATE4
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.. data:: KX_STATE5
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.. data:: KX_STATE6
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.. data:: KX_STATE7
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.. data:: KX_STATE8
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.. data:: KX_STATE9
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.. data:: KX_STATE10
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.. data:: KX_STATE11
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.. data:: KX_STATE12
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.. data:: KX_STATE13
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.. data:: KX_STATE14
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.. data:: KX_STATE15
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.. data:: KX_STATE16
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.. data:: KX_STATE17
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.. data:: KX_STATE18
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.. data:: KX_STATE19
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.. data:: KX_STATE20
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.. data:: KX_STATE21
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.. data:: KX_STATE22
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.. data:: KX_STATE23
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.. data:: KX_STATE24
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.. data:: KX_STATE25
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.. data:: KX_STATE26
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.. data:: KX_STATE27
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.. data:: KX_STATE28
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.. data:: KX_STATE29
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.. data:: KX_STATE30
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.. _state-actuator-operation:
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See :class:`bge.types.KX_StateActuator.operation`
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.. data:: KX_STATE_OP_CLR
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Substract bits to state mask
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:value: 0
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.. data:: KX_STATE_OP_CPY
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Copy state mask
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:value: 1
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.. data:: KX_STATE_OP_NEG
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Invert bits to state mask
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:value: 2
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.. data:: KX_STATE_OP_SET
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Add bits to state mask
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:value: 3
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.. _Two-D-FilterActuator-mode:
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---------
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2D Filter
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---------
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@@ -877,6 +907,227 @@ See :class:`bge.types.KX_StateActuator.operation`
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.. data:: RAS_2DFILTER_SOBEL
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:value: 7
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----------------
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Armature Channel
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----------------
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.. _armaturechannel-constants-rotation-mode:
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See :class:`bge.types.BL_ArmatureChannel.rotation_mode`
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.. note:
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euler mode are named as in Blender UI but the actual axis order is reversed
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.. data:: ROT_MODE_QUAT
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Use quaternion in rotation attribute to update bone rotation.
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:value: 0
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.. data:: ROT_MODE_XYZ
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Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
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:value: 1
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.. data:: ROT_MODE_XZY
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Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
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:value: 2
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.. data:: ROT_MODE_YXZ
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Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
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:value: 3
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.. data:: ROT_MODE_YZX
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Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
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:value: 4
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.. data:: ROT_MODE_ZXY
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Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
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:value: 5
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.. data:: ROT_MODE_ZYX
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Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
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:value: 6
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----------------
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Armature Constraint
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----------------
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.. _armatureconstraint-constants-type:
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See :class:`bge.types.BL_ArmatureConstraint.type`
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.. data:: CONSTRAINT_TYPE_TRACKTO
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.. data:: CONSTRAINT_TYPE_KINEMATIC
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.. data:: CONSTRAINT_TYPE_ROTLIKE
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.. data:: CONSTRAINT_TYPE_LOCLIKE
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.. data:: CONSTRAINT_TYPE_MINMAX
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.. data:: CONSTRAINT_TYPE_SIZELIKE
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.. data:: CONSTRAINT_TYPE_LOCKTRACK
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.. data:: CONSTRAINT_TYPE_STRETCHTO
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.. data:: CONSTRAINT_TYPE_CLAMPTO
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.. data:: CONSTRAINT_TYPE_TRANSFORM
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.. data:: CONSTRAINT_TYPE_DISTLIMIT
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.. _armatureconstraint-constants-ik-type:
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See :class:`bge.types.BL_ArmatureConstraint.ik_type`
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.. data:: CONSTRAINT_IK_COPYPOSE
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constraint is trying to match the position and eventually the rotation of the target.
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:value: 0
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.. data:: CONSTRAINT_IK_DISTANCE
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Constraint is maintaining a certain distance to target subject to ik_mode
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:value: 1
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.. _armatureconstraint-constants-ik-flag:
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See :class:`bge.types.BL_ArmatureConstraint.ik_flag`
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.. data:: CONSTRAINT_IK_FLAG_TIP
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Set when the constraint operates on the head of the bone and not the tail
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|
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:value: 1
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.. data:: CONSTRAINT_IK_FLAG_ROT
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Set when the constraint tries to match the orientation of the target
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|
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:value: 2
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.. data:: CONSTRAINT_IK_FLAG_STRETCH
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|
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Set when the armature is allowed to stretch (only the bones with stretch factor > 0.0)
|
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|
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:value: 16
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|
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.. data:: CONSTRAINT_IK_FLAG_POS
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|
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Set when the constraint tries to match the position of the target.
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|
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:value: 32
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.. _armatureconstraint-constants-ik-mode:
|
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|
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See :class:`bge.types.BL_ArmatureConstraint.ik_mode`
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|
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.. data:: CONSTRAINT_IK_MODE_INSIDE
|
||||
|
||||
The constraint tries to keep the bone within ik_dist of target
|
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|
||||
:value: 0
|
||||
|
||||
.. data:: CONSTRAINT_IK_MODE_OUTSIDE
|
||||
|
||||
The constraint tries to keep the bone outside ik_dist of the target
|
||||
|
||||
:value: 1
|
||||
|
||||
.. data:: CONSTRAINT_IK_MODE_ONSURFACE
|
||||
|
||||
The constraint tries to keep the bone exactly at ik_dist of the target.
|
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|
||||
:value: 2
|
||||
|
||||
.. _input-status:
|
||||
|
||||
----------------
|
||||
Blender Material
|
||||
----------------
|
||||
|
||||
.. data:: BL_DST_ALPHA
|
||||
.. data:: BL_DST_COLOR
|
||||
.. data:: BL_ONE
|
||||
.. data:: BL_ONE_MINUS_DST_ALPHA
|
||||
.. data:: BL_ONE_MINUS_DST_COLOR
|
||||
.. data:: BL_ONE_MINUS_SRC_ALPHA
|
||||
.. data:: BL_ONE_MINUS_SRC_COLOR
|
||||
.. data:: BL_SRC_ALPHA
|
||||
.. data:: BL_SRC_ALPHA_SATURATE
|
||||
.. data:: BL_SRC_COLOR
|
||||
.. data:: BL_ZERO
|
||||
|
||||
------------
|
||||
Input Status
|
||||
------------
|
||||
|
||||
See :class:`bge.types.SCA_PythonKeyboard`, :class:`bge.types.SCA_PythonMouse`, :class:`bge.types.SCA_MouseSensor`, :class:`bge.types.SCA_KeyboardSensor`
|
||||
|
||||
.. data:: KX_INPUT_NONE
|
||||
.. data:: KX_INPUT_JUST_ACTIVATED
|
||||
.. data:: KX_INPUT_ACTIVE
|
||||
.. data:: KX_INPUT_JUST_RELEASED
|
||||
|
||||
------------
|
||||
KX_GameObject
|
||||
-----------
|
||||
.. _gameobject-playaction-mode:
|
||||
|
||||
See :class:`bge.types.KX_GameObject.playAction`
|
||||
|
||||
.. data:: KX_ACTION_MODE_PLAY
|
||||
|
||||
Play the action once.
|
||||
|
||||
:value: 0
|
||||
|
||||
.. data:: KX_ACTION_MODE_LOOP
|
||||
|
||||
Loop the action (repeat it).
|
||||
|
||||
:value: 1
|
||||
|
||||
.. data:: KX_ACTION_MODE_PING_PONG
|
||||
|
||||
Play the action one direct then back the other way when it has completed.
|
||||
|
||||
:value: 2
|
||||
|
||||
|
||||
-------------
|
||||
Mouse Buttons
|
||||
-------------
|
||||
|
||||
See :class:`bge.types.SCA_MouseSensor`
|
||||
|
||||
.. data:: KX_MOUSE_BUT_LEFT
|
||||
.. data:: KX_MOUSE_BUT_MIDDLE
|
||||
.. data:: KX_MOUSE_BUT_RIGHT
|
||||
|
||||
------------
|
||||
Navigation Mesh Draw Modes
|
||||
------------
|
||||
|
||||
.. _navmesh-draw-mode:
|
||||
|
||||
.. data:: RM_WALLS
|
||||
|
||||
Draw only the walls.
|
||||
|
||||
.. data:: RM_POLYS
|
||||
|
||||
Draw only polygons.
|
||||
|
||||
.. data:: RM_TRIS
|
||||
|
||||
Draw triangle mesh.
|
||||
|
||||
------
|
||||
Shader
|
||||
@@ -904,18 +1155,69 @@ Shader
|
||||
|
||||
.. data:: SHD_TANGENT
|
||||
|
||||
----------------
|
||||
Blender Material
|
||||
----------------
|
||||
------
|
||||
States
|
||||
------
|
||||
|
||||
.. data:: BL_DST_ALPHA
|
||||
.. data:: BL_DST_COLOR
|
||||
.. data:: BL_ONE
|
||||
.. data:: BL_ONE_MINUS_DST_ALPHA
|
||||
.. data:: BL_ONE_MINUS_DST_COLOR
|
||||
.. data:: BL_ONE_MINUS_SRC_ALPHA
|
||||
.. data:: BL_ONE_MINUS_SRC_COLOR
|
||||
.. data:: BL_SRC_ALPHA
|
||||
.. data:: BL_SRC_ALPHA_SATURATE
|
||||
.. data:: BL_SRC_COLOR
|
||||
.. data:: BL_ZERO
|
||||
See :class:`bge.types.KX_StateActuator`
|
||||
|
||||
.. data:: KX_STATE1
|
||||
.. data:: KX_STATE2
|
||||
.. data:: KX_STATE3
|
||||
.. data:: KX_STATE4
|
||||
.. data:: KX_STATE5
|
||||
.. data:: KX_STATE6
|
||||
.. data:: KX_STATE7
|
||||
.. data:: KX_STATE8
|
||||
.. data:: KX_STATE9
|
||||
.. data:: KX_STATE10
|
||||
.. data:: KX_STATE11
|
||||
.. data:: KX_STATE12
|
||||
.. data:: KX_STATE13
|
||||
.. data:: KX_STATE14
|
||||
.. data:: KX_STATE15
|
||||
.. data:: KX_STATE16
|
||||
.. data:: KX_STATE17
|
||||
.. data:: KX_STATE18
|
||||
.. data:: KX_STATE19
|
||||
.. data:: KX_STATE20
|
||||
.. data:: KX_STATE21
|
||||
.. data:: KX_STATE22
|
||||
.. data:: KX_STATE23
|
||||
.. data:: KX_STATE24
|
||||
.. data:: KX_STATE25
|
||||
.. data:: KX_STATE26
|
||||
.. data:: KX_STATE27
|
||||
.. data:: KX_STATE28
|
||||
.. data:: KX_STATE29
|
||||
.. data:: KX_STATE30
|
||||
|
||||
.. _state-actuator-operation:
|
||||
|
||||
See :class:`bge.types.KX_StateActuator.operation`
|
||||
|
||||
.. data:: KX_STATE_OP_CLR
|
||||
|
||||
Substract bits to state mask
|
||||
|
||||
:value: 0
|
||||
|
||||
.. data:: KX_STATE_OP_CPY
|
||||
|
||||
Copy state mask
|
||||
|
||||
:value: 1
|
||||
|
||||
.. data:: KX_STATE_OP_NEG
|
||||
|
||||
Invert bits to state mask
|
||||
|
||||
:value: 2
|
||||
|
||||
.. data:: KX_STATE_OP_SET
|
||||
|
||||
Add bits to state mask
|
||||
|
||||
:value: 3
|
||||
|
||||
.. _Two-D-FilterActuator-mode:
|
||||
|
||||
@@ -205,6 +205,18 @@ Types
|
||||
|
||||
:type: boolean
|
||||
|
||||
.. attribute:: pos_ticks
|
||||
|
||||
The number of ticks since the last positive pulse (read-only).
|
||||
|
||||
:type: int
|
||||
|
||||
.. attribute:: neg_ticks
|
||||
|
||||
The number of ticks since the last negative pulse (read-only).
|
||||
|
||||
:type: int
|
||||
|
||||
.. attribute:: status
|
||||
|
||||
The status of the sensor (read-only): can be one of :ref:`these constants<sensor-status>`.
|
||||
@@ -621,6 +633,71 @@ Types
|
||||
|
||||
:type: string
|
||||
|
||||
|
||||
.. class:: KX_SteeringActuator(SCA_IActuator)
|
||||
|
||||
Steering Actuator for navigation.
|
||||
|
||||
.. attribute:: behavior
|
||||
|
||||
The steering behavior to use.
|
||||
|
||||
:type: one of :ref:`these constants <logic-steering-actuator>`
|
||||
|
||||
.. attribute:: velocity
|
||||
|
||||
Velocity magnitude
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: acceleration
|
||||
|
||||
Max acceleration
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: turnspeed
|
||||
|
||||
Max turn speed
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: distance
|
||||
|
||||
Relax distance
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: target
|
||||
|
||||
Target object
|
||||
|
||||
:type: :class:`KX_GameObject`
|
||||
|
||||
.. attribute:: navmesh
|
||||
|
||||
Navigation mesh
|
||||
|
||||
:type: :class:`KX_GameObject`
|
||||
|
||||
.. attribute:: selfterminated
|
||||
|
||||
Terminate when target is reached
|
||||
|
||||
:type: boolean
|
||||
|
||||
.. attribute:: enableVisualization
|
||||
|
||||
Enable debug visualization
|
||||
|
||||
:type: boolean
|
||||
|
||||
.. attribute:: pathUpdatePeriod
|
||||
|
||||
Path update period
|
||||
|
||||
:type: int
|
||||
|
||||
.. class:: CListValue(CPropValue)
|
||||
|
||||
This is a list like object used in the game engine internally that behaves similar to a python list in most ways.
|
||||
@@ -686,6 +763,24 @@ Types
|
||||
|
||||
KX_BlenderMaterial
|
||||
|
||||
.. attribute:: shader
|
||||
|
||||
The materials shader.
|
||||
|
||||
:type: :class:`BL_Shader`
|
||||
|
||||
.. attribute:: blending
|
||||
|
||||
Ints used for pixel blending, (src, dst), matching the setBlending method.
|
||||
|
||||
:type: (integer, integer)
|
||||
|
||||
.. attribute:: material_index
|
||||
|
||||
The material's index.
|
||||
|
||||
:type: integer
|
||||
|
||||
.. method:: getShader()
|
||||
|
||||
Returns the material's shader.
|
||||
@@ -743,7 +838,13 @@ Types
|
||||
strength of of the camera following movement.
|
||||
|
||||
:type: float
|
||||
|
||||
|
||||
.. attribute:: axis
|
||||
|
||||
The camera axis (0, 1, 2) for positive ``XYZ``, (3, 4, 5) for negative ``XYZ``.
|
||||
|
||||
:type: int
|
||||
|
||||
.. attribute:: min
|
||||
|
||||
minimum distance to the target object maintained by the actuator.
|
||||
@@ -762,12 +863,6 @@ Types
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: useXY
|
||||
|
||||
axis this actuator is tracking, True=X, False=Y.
|
||||
|
||||
:type: boolean
|
||||
|
||||
.. attribute:: object
|
||||
|
||||
the object this actuator tracks.
|
||||
@@ -988,7 +1083,7 @@ Types
|
||||
The object's parent object. (read-only).
|
||||
|
||||
:type: :class:`KX_GameObject` or None
|
||||
|
||||
|
||||
.. attribute:: groupMembers
|
||||
|
||||
Returns the list of group members if the object is a group object, otherwise None is returned.
|
||||
@@ -1100,30 +1195,30 @@ Types
|
||||
The object's world space transform matrix. 4x4 Matrix.
|
||||
|
||||
:type: :class:`mathutils.Matrix`
|
||||
|
||||
|
||||
.. attribute:: localLinearVelocity
|
||||
|
||||
The object's local linear velocity. [x, y, z]
|
||||
|
||||
:type: :class:`mathutils.Vector`
|
||||
|
||||
The object's local linear velocity. [x, y, z]
|
||||
|
||||
:type: :class:`mathutils.Vector`
|
||||
|
||||
.. attribute:: worldLinearVelocity
|
||||
|
||||
The object's world linear velocity. [x, y, z]
|
||||
|
||||
:type: :class:`mathutils.Vector`
|
||||
|
||||
|
||||
:type: :class:`mathutils.Vector`
|
||||
|
||||
.. attribute:: localAngularVelocity
|
||||
|
||||
The object's local angular velocity. [x, y, z]
|
||||
|
||||
:type: :class:`mathutils.Vector`
|
||||
|
||||
|
||||
:type: :class:`mathutils.Vector`
|
||||
|
||||
.. attribute:: worldAngularVelocity
|
||||
|
||||
The object's world angular velocity. [x, y, z]
|
||||
|
||||
:type: :class:`mathutils.Vector`
|
||||
|
||||
:type: :class:`mathutils.Vector`
|
||||
|
||||
.. attribute:: timeOffset
|
||||
|
||||
@@ -1211,6 +1306,13 @@ Types
|
||||
|
||||
:type: :class:`CListValue` of :class:`KX_GameObject`'s
|
||||
|
||||
.. attribute:: life
|
||||
|
||||
The number of seconds until the object ends, assumes 50fps.
|
||||
(when added with an add object actuator), (read-only).
|
||||
|
||||
:type: float
|
||||
|
||||
.. method:: endObject()
|
||||
|
||||
Delete this object, can be used in place of the EndObject Actuator.
|
||||
@@ -1653,7 +1755,7 @@ Types
|
||||
:arg blendin: the amount of blending between this animation and the previous one on this layer
|
||||
:type blendin: float
|
||||
:arg play_mode: the play mode
|
||||
:type play_mode: KX_ACTION_MODE_PLAY, KX_ACTION_MODE_LOOP, or KX_ACTION_MODE_PING_PONG
|
||||
:type play_mode: one of :ref:`these constants <gameobject-playaction-mode>`
|
||||
:arg layer_weight: how much of the previous layer to use for blending (0 = add)
|
||||
:type layer_weight: float
|
||||
:arg ipo_flags: flags for the old IPO behaviors (force, etc)
|
||||
@@ -1810,10 +1912,6 @@ Types
|
||||
|
||||
:type: list [r, g, b]
|
||||
|
||||
.. attribute:: colour
|
||||
|
||||
Synonym for color.
|
||||
|
||||
.. attribute:: lin_attenuation
|
||||
|
||||
The linear component of this light's attenuation. (SPOT and NORMAL lights only).
|
||||
@@ -1898,11 +1996,6 @@ Types
|
||||
|
||||
:type: integer
|
||||
|
||||
.. method:: getNumMaterials()
|
||||
|
||||
:return: number of materials associated with this object
|
||||
:rtype: integer
|
||||
|
||||
.. method:: getMaterialName(matid)
|
||||
|
||||
Gets the name of the specified material.
|
||||
@@ -1943,11 +2036,6 @@ Types
|
||||
:return: a vertex object.
|
||||
:rtype: :class:`KX_VertexProxy`
|
||||
|
||||
.. method:: getNumPolygons()
|
||||
|
||||
:return: The number of polygon in the mesh.
|
||||
:rtype: integer
|
||||
|
||||
.. method:: getPolygon(index)
|
||||
|
||||
Gets the specified polygon from the mesh.
|
||||
@@ -2178,6 +2266,52 @@ Types
|
||||
|
||||
:type: list of strings
|
||||
|
||||
|
||||
.. class:: KX_FontObject(KX_GameObject)
|
||||
|
||||
TODO.
|
||||
|
||||
|
||||
.. class:: KX_NavMeshObject(KX_GameObject)
|
||||
|
||||
Python interface for using and controlling navigation meshes.
|
||||
|
||||
.. method:: findPath(start, goal)
|
||||
|
||||
Finds the path from start to goal points.
|
||||
|
||||
:arg start: the start point
|
||||
:arg start: 3D Vector
|
||||
:arg goal: the goal point
|
||||
:arg start: 3D Vector
|
||||
:return: a path as a list of points
|
||||
:rtype: list of points
|
||||
|
||||
.. method:: raycast(start, goal)
|
||||
|
||||
Raycast from start to goal points.
|
||||
|
||||
:arg start: the start point
|
||||
:arg start: 3D Vector
|
||||
:arg goal: the goal point
|
||||
:arg start: 3D Vector
|
||||
:return: the hit factor
|
||||
:rtype: float
|
||||
|
||||
.. method:: draw(mode)
|
||||
|
||||
Draws a debug mesh for the navigation mesh.
|
||||
|
||||
:arg mode: the drawing mode (one of :ref:`these constants <navmesh-draw-mode>`)
|
||||
:arg mode: integer
|
||||
:return: None
|
||||
|
||||
.. method:: rebuild()
|
||||
|
||||
Rebuild the navigation mesh.
|
||||
|
||||
:return: None
|
||||
|
||||
.. class:: KX_ObjectActuator(SCA_IActuator)
|
||||
|
||||
The object actuator ("Motion Actuator") applies force, torque, displacement, angular displacement,
|
||||
@@ -2331,49 +2465,6 @@ Types
|
||||
|
||||
:type: boolean
|
||||
|
||||
.. class:: KX_PhysicsObjectWrapper(PyObjectPlus)
|
||||
|
||||
KX_PhysicsObjectWrapper
|
||||
|
||||
.. method:: setActive(active)
|
||||
|
||||
Set the object to be active.
|
||||
|
||||
:arg active: set to True to be active
|
||||
:type active: boolean
|
||||
|
||||
.. method:: setAngularVelocity(x, y, z, local)
|
||||
|
||||
Set the angular velocity of the object.
|
||||
|
||||
:arg x: angular velocity for the x-axis
|
||||
:type x: float
|
||||
|
||||
:arg y: angular velocity for the y-axis
|
||||
:type y: float
|
||||
|
||||
:arg z: angular velocity for the z-axis
|
||||
:type z: float
|
||||
|
||||
:arg local: set to True for local axis
|
||||
:type local: boolean
|
||||
|
||||
.. method:: setLinearVelocity(x, y, z, local)
|
||||
|
||||
Set the linear velocity of the object.
|
||||
|
||||
:arg x: linear velocity for the x-axis
|
||||
:type x: float
|
||||
|
||||
:arg y: linear velocity for the y-axis
|
||||
:type y: float
|
||||
|
||||
:arg z: linear velocity for the z-axis
|
||||
:type z: float
|
||||
|
||||
:arg local: set to True for local axis
|
||||
:type local: boolean
|
||||
|
||||
.. class:: KX_PolyProxy(SCA_IObject)
|
||||
|
||||
A polygon holds the index of the vertex forming the poylgon.
|
||||
@@ -2382,7 +2473,7 @@ Types
|
||||
The polygon attributes are read-only, you need to retrieve the vertex proxy if you want
|
||||
to change the vertex settings.
|
||||
|
||||
.. attribute:: matname
|
||||
.. attribute:: material_name
|
||||
|
||||
The name of polygon material, empty if no material.
|
||||
|
||||
@@ -2394,13 +2485,13 @@ Types
|
||||
|
||||
:type: :class:`KX_PolygonMaterial` or :class:`KX_BlenderMaterial`
|
||||
|
||||
.. attribute:: texture
|
||||
.. attribute:: texture_name
|
||||
|
||||
The texture name of the polygon.
|
||||
|
||||
:type: string
|
||||
|
||||
.. attribute:: matid
|
||||
.. attribute:: material_id
|
||||
|
||||
The material index of the polygon, use this to retrieve vertex proxy from mesh proxy.
|
||||
|
||||
@@ -2631,18 +2722,6 @@ Types
|
||||
|
||||
:type: boolean
|
||||
|
||||
.. attribute:: lightlayer
|
||||
|
||||
Light layers this material affects.
|
||||
|
||||
:type: bitfield.
|
||||
|
||||
.. attribute:: triangle
|
||||
|
||||
Mesh data with this material is triangles. It's probably not safe to change this.
|
||||
|
||||
:type: boolean
|
||||
|
||||
.. attribute:: diffuse
|
||||
|
||||
The diffuse color of the material. black = [0.0, 0.0, 0.0] white = [1.0, 1.0, 1.0].
|
||||
@@ -2908,8 +2987,8 @@ Types
|
||||
.. method:: instantAddObject()
|
||||
|
||||
adds the object without needing to calling SCA_PythonController.activate()
|
||||
|
||||
.. note:: Use objectLastCreated to get the newly created object.
|
||||
|
||||
.. note:: Use objectLastCreated to get the newly created object.
|
||||
|
||||
.. class:: KX_SCA_DynamicActuator(SCA_IActuator)
|
||||
|
||||
@@ -3182,6 +3261,10 @@ Types
|
||||
Return the value matching key, or the default value if its not found.
|
||||
:return: The key value or a default.
|
||||
|
||||
.. method:: drawObstacleSimulation()
|
||||
|
||||
Draw debug visualization of obstacle simulation.
|
||||
|
||||
.. class:: KX_SceneActuator(SCA_IActuator)
|
||||
|
||||
Scene Actuator logic brick.
|
||||
@@ -3228,13 +3311,7 @@ Types
|
||||
|
||||
Sound Actuator.
|
||||
|
||||
The :data:`startSound`, :data:`pauseSound` and :data:`stopSound` do not requirethe actuator to be activated - they act instantly provided that the actuator has been activated once at least.
|
||||
|
||||
.. attribute:: fileName
|
||||
|
||||
The filename of the sound this actuator plays.
|
||||
|
||||
:type: string
|
||||
The :data:`startSound`, :data:`pauseSound` and :data:`stopSound` do not require the actuator to be activated - they act instantly provided that the actuator has been activated once at least.
|
||||
|
||||
.. attribute:: volume
|
||||
|
||||
@@ -3242,48 +3319,102 @@ Types
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: time
|
||||
|
||||
The current position in the audio stream (in seconds).
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: pitch
|
||||
|
||||
The pitch of the sound.
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: rollOffFactor
|
||||
|
||||
The roll off factor. Rolloff defines the rate of attenuation as the sound gets further away.
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: looping
|
||||
|
||||
The loop mode of the actuator.
|
||||
|
||||
:type: integer
|
||||
|
||||
.. attribute:: position
|
||||
|
||||
The position of the sound as a list: [x, y, z].
|
||||
|
||||
:type: float array
|
||||
|
||||
.. attribute:: velocity
|
||||
|
||||
The velocity of the emitter as a list: [x, y, z]. The relative velocity to the observer determines the pitch. List of 3 floats: [x, y, z].
|
||||
|
||||
:type: float array
|
||||
|
||||
.. attribute:: orientation
|
||||
|
||||
The orientation of the sound. When setting the orientation you can also use quaternion [float, float, float, float] or euler angles [float, float, float].
|
||||
|
||||
:type: 3x3 matrix [[float]]
|
||||
|
||||
.. attribute:: mode
|
||||
|
||||
The operation mode of the actuator. Can be one of :ref:`these constants<logic-sound-actuator>`
|
||||
|
||||
:type: integer
|
||||
|
||||
.. attribute:: sound
|
||||
|
||||
The sound the actuator should play.
|
||||
|
||||
:type: Audaspace factory
|
||||
|
||||
.. attribute:: is3D
|
||||
|
||||
Whether or not the actuator should be using 3D sound. (read-only)
|
||||
|
||||
:type: boolean
|
||||
|
||||
.. attribute:: volume_maximum
|
||||
|
||||
The maximum gain of the sound, no matter how near it is.
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: volume_minimum
|
||||
|
||||
The minimum gain of the sound, no matter how far it is away.
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: distance_reference
|
||||
|
||||
The distance where the sound has a gain of 1.0.
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: distance_maximum
|
||||
|
||||
The maximum distance at which you can hear the sound.
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: attenuation
|
||||
|
||||
The influence factor on volume depending on distance.
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: cone_angle_inner
|
||||
|
||||
The angle of the inner cone.
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: cone_angle_outer
|
||||
|
||||
The angle of the outer cone.
|
||||
|
||||
:type: float
|
||||
|
||||
.. attribute:: cone_volume_outer
|
||||
|
||||
The gain outside the outer cone (the gain in the outer cone will be interpolated between this value and the normal gain in the inner cone).
|
||||
|
||||
:type: float
|
||||
|
||||
.. method:: startSound()
|
||||
|
||||
Starts the sound.
|
||||
|
||||
:return: None
|
||||
|
||||
.. method:: pauseSound()
|
||||
|
||||
Pauses the sound.
|
||||
|
||||
:return: None
|
||||
|
||||
.. method:: stopSound()
|
||||
|
||||
Stops the sound.
|
||||
|
||||
:return: None
|
||||
|
||||
.. class:: KX_StateActuator(SCA_IActuator)
|
||||
|
||||
State actuator changes the state mask of parent object.
|
||||
@@ -3500,7 +3631,7 @@ Types
|
||||
|
||||
Whether or not the character is on the ground. (read-only)
|
||||
|
||||
:type: boolean
|
||||
:type: boolean
|
||||
|
||||
.. attribute:: gravity
|
||||
|
||||
@@ -3546,10 +3677,6 @@ Types
|
||||
|
||||
Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0]
|
||||
|
||||
.. attribute:: colour
|
||||
|
||||
Synonym for color.
|
||||
|
||||
.. attribute:: x
|
||||
|
||||
The x coordinate of the vertex.
|
||||
@@ -4270,24 +4397,6 @@ Types
|
||||
|
||||
:type: integer
|
||||
|
||||
.. method:: setSeed(seed)
|
||||
|
||||
Sets the seed of the random number generator.
|
||||
|
||||
If the seed is 0, the generator will produce the same value on every call.
|
||||
|
||||
:type seed: integer
|
||||
|
||||
.. method:: getSeed()
|
||||
|
||||
:return: The initial seed of the generator. Equal seeds produce equal random series.
|
||||
:rtype: integer
|
||||
|
||||
.. method:: getLastDraw()
|
||||
|
||||
:return: The last random number generated.
|
||||
:rtype: integer
|
||||
|
||||
.. class:: SCA_XNORController(SCA_IController)
|
||||
|
||||
An XNOR controller activates when all linked sensors are the same (activated or inative).
|
||||
@@ -4355,7 +4464,7 @@ Types
|
||||
.. attribute:: projection_matrix
|
||||
|
||||
This camera's 4x4 projection matrix.
|
||||
|
||||
|
||||
.. note::
|
||||
|
||||
This is the identity matrix prior to rendering the first frame (any Python done on frame 1).
|
||||
@@ -4608,48 +4717,6 @@ Types
|
||||
|
||||
Armature Actuators change constraint condition on armatures.
|
||||
|
||||
.. _armatureactuator-constants-type:
|
||||
|
||||
Constants related to :data:`~bge.types.BL_ArmatureActuator.type`
|
||||
|
||||
.. data:: KX_ACT_ARMATURE_RUN
|
||||
|
||||
Just make sure the armature will be updated on the next graphic frame.
|
||||
This is the only persistent mode of the actuator:
|
||||
it executes automatically once per frame until stopped by a controller
|
||||
|
||||
:value: 0
|
||||
|
||||
.. data:: KX_ACT_ARMATURE_ENABLE
|
||||
|
||||
Enable the constraint.
|
||||
|
||||
:value: 1
|
||||
|
||||
.. data:: KX_ACT_ARMATURE_DISABLE
|
||||
|
||||
Disable the constraint (runtime constraint values are not updated).
|
||||
|
||||
:value: 2
|
||||
|
||||
.. data:: KX_ACT_ARMATURE_SETTARGET
|
||||
|
||||
Change target and subtarget of constraint.
|
||||
|
||||
:value: 3
|
||||
|
||||
.. data:: KX_ACT_ARMATURE_SETWEIGHT
|
||||
|
||||
Change weight of constraint (IK only).
|
||||
|
||||
:value: 4
|
||||
|
||||
.. data:: KX_ACT_ARMATURE_SETINFLUENCE
|
||||
|
||||
Change influence of constraint.
|
||||
|
||||
:value: 5
|
||||
|
||||
.. attribute:: type
|
||||
|
||||
The type of action that the actuator executes when it is active.
|
||||
@@ -4704,40 +4771,6 @@ Types
|
||||
|
||||
Armature sensor detect conditions on armatures.
|
||||
|
||||
.. _armaturesensor-type:
|
||||
|
||||
Constants related to :data:`type`
|
||||
|
||||
.. data:: KX_ARMSENSOR_STATE_CHANGED
|
||||
|
||||
Detect that the constraint is changing state (active/inactive)
|
||||
|
||||
:value: 0
|
||||
|
||||
.. data:: KX_ARMSENSOR_LIN_ERROR_BELOW
|
||||
|
||||
Detect that the constraint linear error is above a threshold
|
||||
|
||||
:value: 1
|
||||
|
||||
.. data:: KX_ARMSENSOR_LIN_ERROR_ABOVE
|
||||
|
||||
Detect that the constraint linear error is below a threshold
|
||||
|
||||
:value: 2
|
||||
|
||||
.. data:: KX_ARMSENSOR_ROT_ERROR_BELOW
|
||||
|
||||
Detect that the constraint rotation error is above a threshold
|
||||
|
||||
:value: 3
|
||||
|
||||
.. data:: KX_ARMSENSOR_ROT_ERROR_ABOVE
|
||||
|
||||
Detect that the constraint rotation error is below a threshold
|
||||
|
||||
:value: 4
|
||||
|
||||
.. attribute:: type
|
||||
|
||||
The type of measurement that the sensor make when it is active.
|
||||
@@ -4772,87 +4805,6 @@ Types
|
||||
|
||||
Not all armature constraints are supported in the GE.
|
||||
|
||||
.. _armatureconstraint-constants-type:
|
||||
|
||||
Constants related to :data:`type`
|
||||
|
||||
.. data:: CONSTRAINT_TYPE_TRACKTO
|
||||
.. data:: CONSTRAINT_TYPE_KINEMATIC
|
||||
.. data:: CONSTRAINT_TYPE_ROTLIKE
|
||||
.. data:: CONSTRAINT_TYPE_LOCLIKE
|
||||
.. data:: CONSTRAINT_TYPE_MINMAX
|
||||
.. data:: CONSTRAINT_TYPE_SIZELIKE
|
||||
.. data:: CONSTRAINT_TYPE_LOCKTRACK
|
||||
.. data:: CONSTRAINT_TYPE_STRETCHTO
|
||||
.. data:: CONSTRAINT_TYPE_CLAMPTO
|
||||
.. data:: CONSTRAINT_TYPE_TRANSFORM
|
||||
.. data:: CONSTRAINT_TYPE_DISTLIMIT
|
||||
|
||||
.. _armatureconstraint-constants-ik-type:
|
||||
|
||||
Constants related to :data:`ik_type`
|
||||
|
||||
.. data:: CONSTRAINT_IK_COPYPOSE
|
||||
|
||||
constraint is trying to match the position and eventually the rotation of the target.
|
||||
|
||||
:value: 0
|
||||
|
||||
.. data:: CONSTRAINT_IK_DISTANCE
|
||||
|
||||
Constraint is maintaining a certain distance to target subject to ik_mode
|
||||
|
||||
:value: 1
|
||||
|
||||
.. _armatureconstraint-constants-ik-flag:
|
||||
|
||||
Constants related to :data:`ik_flag`
|
||||
|
||||
.. data:: CONSTRAINT_IK_FLAG_TIP
|
||||
|
||||
Set when the constraint operates on the head of the bone and not the tail
|
||||
|
||||
:value: 1
|
||||
|
||||
.. data:: CONSTRAINT_IK_FLAG_ROT
|
||||
|
||||
Set when the constraint tries to match the orientation of the target
|
||||
|
||||
:value: 2
|
||||
|
||||
.. data:: CONSTRAINT_IK_FLAG_STRETCH
|
||||
|
||||
Set when the armature is allowed to stretch (only the bones with stretch factor > 0.0)
|
||||
|
||||
:value: 16
|
||||
|
||||
.. data:: CONSTRAINT_IK_FLAG_POS
|
||||
|
||||
Set when the constraint tries to match the position of the target.
|
||||
|
||||
:value: 32
|
||||
|
||||
.. _armatureconstraint-constants-ik-mode:
|
||||
|
||||
Constants related to :data:`ik_mode`
|
||||
|
||||
.. data:: CONSTRAINT_IK_MODE_INSIDE
|
||||
|
||||
The constraint tries to keep the bone within ik_dist of target
|
||||
|
||||
:value: 0
|
||||
|
||||
.. data:: CONSTRAINT_IK_MODE_OUTSIDE
|
||||
|
||||
The constraint tries to keep the bone outside ik_dist of the target
|
||||
|
||||
:value: 1
|
||||
|
||||
.. data:: CONSTRAINT_IK_MODE_ONSURFACE
|
||||
|
||||
The constraint tries to keep the bone exactly at ik_dist of the target.
|
||||
|
||||
:value: 2
|
||||
|
||||
.. attribute:: type
|
||||
|
||||
@@ -4971,16 +4923,6 @@ Types
|
||||
Proxy to armature pose channel. Allows to read and set armature pose.
|
||||
The attributes are identical to RNA attributes, but mostly in read-only mode.
|
||||
|
||||
See :data:`rotation_mode`
|
||||
|
||||
.. data:: PCHAN_ROT_QUAT
|
||||
.. data:: PCHAN_ROT_XYZ
|
||||
.. data:: PCHAN_ROT_XZY
|
||||
.. data:: PCHAN_ROT_YXZ
|
||||
.. data:: PCHAN_ROT_YZX
|
||||
.. data:: PCHAN_ROT_ZXY
|
||||
.. data:: PCHAN_ROT_ZYX
|
||||
|
||||
.. attribute:: name
|
||||
|
||||
channel name (=bone name), read-only.
|
||||
@@ -5114,17 +5056,7 @@ Types
|
||||
|
||||
Method of updating the bone rotation, read-write.
|
||||
|
||||
:type: integer
|
||||
|
||||
Use the following constants (euler mode are named as in Blender UI but the actual axis order is reversed).
|
||||
|
||||
* PCHAN_ROT_QUAT(0) : use quaternioin in rotation attribute to update bone rotation
|
||||
* PCHAN_ROT_XYZ(1) : use euler_rotation and apply angles on bone's Z, Y, X axis successively
|
||||
* PCHAN_ROT_XZY(2) : use euler_rotation and apply angles on bone's Y, Z, X axis successively
|
||||
* PCHAN_ROT_YXZ(3) : use euler_rotation and apply angles on bone's Z, X, Y axis successively
|
||||
* PCHAN_ROT_YZX(4) : use euler_rotation and apply angles on bone's X, Z, Y axis successively
|
||||
* PCHAN_ROT_ZXY(5) : use euler_rotation and apply angles on bone's Y, X, Z axis successively
|
||||
* PCHAN_ROT_ZYX(6) : use euler_rotation and apply angles on bone's X, Y, Z axis successively
|
||||
:type: integer (one of :ref:`these constants <armaturechannel-constants-rotation-mode>`)
|
||||
|
||||
.. attribute:: channel_matrix
|
||||
|
||||
|
||||
@@ -689,7 +689,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
|
||||
|
||||
Return the specified pixel map
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml>`_
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMap.xml>`_
|
||||
|
||||
:type map: Enumerated constant
|
||||
:arg map: Specifies the name of the pixel map to return.
|
||||
@@ -701,7 +701,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
|
||||
|
||||
Return the polygon stipple pattern
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetPolygonStipple.xml>`_
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml>`_
|
||||
|
||||
:type mask: :class:`bgl.Buffer` object I{type GL_BYTE}
|
||||
:arg mask: Returns the stipple pattern. The initial value is all 1's.
|
||||
@@ -824,13 +824,25 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
|
||||
|
||||
Set the current color index
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml>`_
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glIndex.xml>`_
|
||||
|
||||
:type c: :class:`bgl.Buffer` object. Depends on function prototype.
|
||||
:arg c: Specifies a pointer to a one element array that contains the new value for
|
||||
the current color index.
|
||||
|
||||
|
||||
.. function:: glIndexMask(mask):
|
||||
|
||||
Control the writing of individual bits in the color index buffers
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml>`_
|
||||
|
||||
:type mask: int
|
||||
:arg mask: Specifies a bit mask to enable and disable the writing of individual bits
|
||||
in the color index buffers.
|
||||
Initially, the mask is all 1's.
|
||||
|
||||
|
||||
.. function:: glInitNames():
|
||||
|
||||
Initialize the name stack
|
||||
@@ -1510,7 +1522,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
|
||||
:arg mode: Specifies a symbolic value representing a shading technique.
|
||||
|
||||
|
||||
.. function:: glStencilFuc(func, ref, mask):
|
||||
.. function:: glStencilFunc(func, ref, mask):
|
||||
|
||||
Set function and reference value for stencil testing
|
||||
|
||||
@@ -1835,7 +1847,238 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
|
||||
:arg objx, objy, objz: Return the computed object coordinates.
|
||||
|
||||
|
||||
class Buffer:
|
||||
.. function:: glUseProgram(program):
|
||||
|
||||
Installs a program object as part of current rendering state
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml>`_
|
||||
|
||||
:type program: int
|
||||
:arg program: Specifies the handle of the program object whose executables are to be used as part of current rendering state.
|
||||
|
||||
|
||||
.. function:: glValidateProgram(program):
|
||||
|
||||
Validates a program object
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgram.xml>`_
|
||||
|
||||
:type program: int
|
||||
:arg program: Specifies the handle of the program object to be validated.
|
||||
|
||||
|
||||
.. function:: glLinkProgram(program):
|
||||
|
||||
Links a program object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgram.xml>`_
|
||||
|
||||
:type program: int
|
||||
:arg program: Specifies the handle of the program object to be linked.
|
||||
|
||||
|
||||
.. function:: glActiveTexture(texture):
|
||||
|
||||
Select active texture unit.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glActiveTexture.xml>`_
|
||||
|
||||
:type texture: int
|
||||
:arg texture: Constant in ``GL_TEXTURE0`` 0 - 8
|
||||
|
||||
|
||||
.. function:: glAttachShader(program, shader):
|
||||
|
||||
Attaches a shader object to a program object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glAttachShader.xml>`_
|
||||
|
||||
:type program: int
|
||||
:arg program: Specifies the program object to which a shader object will be attached.
|
||||
:type shader: int
|
||||
:arg shader: Specifies the shader object that is to be attached.
|
||||
|
||||
|
||||
.. function:: glCompileShader(shader):
|
||||
|
||||
Compiles a shader object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glCompileShader.xml>`_
|
||||
|
||||
:type shader: int
|
||||
:arg shader: Specifies the shader object to be compiled.
|
||||
|
||||
|
||||
.. function:: glCreateProgram():
|
||||
|
||||
Creates a program object
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgram.xml>`_
|
||||
|
||||
:rtype: int
|
||||
:return: The new program or zero if an error occurs.
|
||||
|
||||
|
||||
.. function:: glCreateShader(shaderType):
|
||||
|
||||
Creates a shader object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml>`_
|
||||
|
||||
:type shaderType: Specifies the type of shader to be created.
|
||||
Must be one of ``GL_VERTEX_SHADER``,
|
||||
``GL_TESS_CONTROL_SHADER``,
|
||||
``GL_TESS_EVALUATION_SHADER``,
|
||||
``GL_GEOMETRY_SHADER``,
|
||||
or ``GL_FRAGMENT_SHADER``.
|
||||
:arg shaderType:
|
||||
:rtype: int
|
||||
:return: 0 if an error occurs.
|
||||
|
||||
|
||||
.. function:: glDeleteProgram(program):
|
||||
|
||||
Deletes a program object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgram.xml>`_
|
||||
|
||||
:type program: int
|
||||
:arg program: Specifies the program object to be deleted.
|
||||
|
||||
|
||||
.. function:: glDeleteShader(shader):
|
||||
|
||||
Deletes a shader object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glDeleteShader.xml>`_
|
||||
|
||||
:type shader: int
|
||||
:arg shader: Specifies the shader object to be deleted.
|
||||
|
||||
|
||||
.. function:: glDetachShader(program, shader):
|
||||
|
||||
Detaches a shader object from a program object to which it is attached.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glDetachShader.xml>`_
|
||||
|
||||
:type program: int
|
||||
:arg program: Specifies the program object from which to detach the shader object.
|
||||
:type shader: int
|
||||
:arg shader: pecifies the program object from which to detach the shader object.
|
||||
|
||||
|
||||
.. function:: glGetAttachedShaders(program, maxCount, count, shaders):
|
||||
|
||||
Returns the handles of the shader objects attached to a program object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedShaders.xml>`_
|
||||
|
||||
:type program: int
|
||||
:arg program: Specifies the program object to be queried.
|
||||
:type maxCount: int
|
||||
:arg maxCount: Specifies the size of the array for storing the returned object names.
|
||||
:type count: :class:`bgl.Buffer` int buffer.
|
||||
:arg count: Returns the number of names actually returned in objects.
|
||||
:type shaders: :class:`bgl.Buffer` int buffer.
|
||||
:arg shaders: Specifies an array that is used to return the names of attached shader objects.
|
||||
|
||||
|
||||
.. function:: glGetProgramInfoLog(program, maxLength, length, infoLog):
|
||||
|
||||
Returns the information log for a program object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramInfoLog.xml>`_
|
||||
|
||||
:type program: int
|
||||
:arg program: Specifies the program object whose information log is to be queried.
|
||||
:type maxLength: int
|
||||
:arg maxLength: Specifies the size of the character buffer for storing the returned information log.
|
||||
:type length: :class:`bgl.Buffer` int buffer.
|
||||
:arg length: Returns the length of the string returned in **infoLog** (excluding the null terminator).
|
||||
:type infoLog: :class:`bgl.Buffer` char buffer.
|
||||
:arg infoLog: Specifies an array of characters that is used to return the information log.
|
||||
|
||||
|
||||
.. function:: glGetShaderInfoLog(program, maxLength, length, infoLog):
|
||||
|
||||
Returns the information log for a shader object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderInfoLog.xml>`_
|
||||
|
||||
:type shader: int
|
||||
:arg shader: Specifies the shader object whose information log is to be queried.
|
||||
:type maxLength: int
|
||||
:arg maxLength: Specifies the size of the character buffer for storing the returned information log.
|
||||
:type length: :class:`bgl.Buffer` int buffer.
|
||||
:arg length: Returns the length of the string returned in **infoLog** (excluding the null terminator).
|
||||
:type infoLog: :class:`bgl.Buffer` char buffer.
|
||||
:arg infoLog: Specifies an array of characters that is used to return the information log.
|
||||
|
||||
|
||||
.. function:: glGetProgramiv(program, pname, params):
|
||||
|
||||
Returns a parameter from a program object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetProgram.xml>`_
|
||||
|
||||
:type program: int
|
||||
:arg program: Specifies the program object to be queried.
|
||||
:type pname: int
|
||||
:arg pname: Specifies the object parameter.
|
||||
:type params: :class:`bgl.Buffer` int buffer.
|
||||
:arg params: Returns the requested object parameter.
|
||||
|
||||
|
||||
.. function:: glIsShader(shader):
|
||||
|
||||
Determines if a name corresponds to a shader object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glIsShader.xml>`_
|
||||
|
||||
:type shader: int
|
||||
:arg shader: Specifies a potential shader object.
|
||||
|
||||
|
||||
.. function:: glIsProgram(program):
|
||||
|
||||
Determines if a name corresponds to a program object
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glIsProgram.xml>`_
|
||||
|
||||
:type program: int
|
||||
:arg program: Specifies a potential program object.
|
||||
|
||||
|
||||
.. function:: glGetShaderSource(shader, bufSize, length, source):
|
||||
|
||||
Returns the source code string from a shader object
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSource.xml>`_
|
||||
|
||||
:type shader: int
|
||||
:arg shader: Specifies the shader object to be queried.
|
||||
:type bufSize: int
|
||||
:arg bufSize: Specifies the size of the character buffer for storing the returned source code string.
|
||||
:type length: :class:`bgl.Buffer` int buffer.
|
||||
:arg length: Returns the length of the string returned in source (excluding the null terminator).
|
||||
:type source: :class:`bgl.Buffer` char.
|
||||
:arg source: Specifies an array of characters that is used to return the source code string.
|
||||
|
||||
|
||||
.. function:: glShaderSource(shader, shader_string):
|
||||
|
||||
Replaces the source code in a shader object.
|
||||
|
||||
.. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glShaderSource.xml>`_
|
||||
|
||||
:type shader: int
|
||||
:arg shader: Specifies the handle of the shader object whose source code is to be replaced.
|
||||
:type shader_string: string
|
||||
:arg shader_string: The shader string.
|
||||
|
||||
|
||||
.. class:: Buffer
|
||||
|
||||
The Buffer object is simply a block of memory that is delineated and initialized by the
|
||||
user. Many OpenGL functions return data to a C-style pointer, however, because this
|
||||
|
||||
@@ -262,10 +262,16 @@ The calculation of some of the uniforms is based on matrices available in the sc
|
||||
|
||||
.. data:: GPU_DYNAMIC_SAMPLER_2DSHADOW
|
||||
|
||||
The uniform is an float representing the bumpmap scaling.
|
||||
|
||||
:value: 14
|
||||
|
||||
.. data:: GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE
|
||||
|
||||
The uniform is an integer representing a shadow buffer corresponding to a lamp
|
||||
casting shadow.
|
||||
|
||||
:value: 14
|
||||
:value: 15
|
||||
|
||||
|
||||
GLSL attribute type
|
||||
|
||||
Reference in New Issue
Block a user