Fix #132172: studiolight HDRIs have black/negative pixels

The worldspace studiolight HDR images shipped in Blender have some
black/negative pixel artifacts, mostly in the brightest areas. These
are caused by the default downscaling filter that has negative lobes,
last time they were updated/added in e9df155d53. Fix the issue by
downloading already correct resolution (1024x512) from the source,
and recompressing with the same DWA quality setting.

Co-authored-by: Steffen Dünner <steffen.duenner@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/132220
This commit is contained in:
Aras Pranckevicius
2024-12-23 12:40:17 +01:00
parent 54d3dd5783
commit 5458dff301
9 changed files with 13 additions and 1 deletions

View File

@@ -1,3 +1,15 @@
All HDRIs are licenses as CC0.
All HDRIs are licensed as CC0.
These were created by Greg Zaal (Poly Haven https://polyhaven.com).
Originals used for each HDRI:
- City: https://polyhaven.com/a/portland_landing_pad
- Courtyard: https://polyhaven.com/a/courtyard
- Forest: https://polyhaven.com/a/ninomaru_teien
- Interior: https://polyhaven.com/a/hotel_room
- Night: Probably https://polyhaven.com/a/moonless_golf
- Studio: Probably https://polyhaven.com/a/studio_small_01
- Sunrise: https://polyhaven.com/a/spruit_sunrise
- Sunset: https://polyhaven.com/a/venice_sunset
1K resolution of each was taken, and compressed with oiiotool:
oiiotool input.exr --ch R,G,B -d float --compression dwab:300 --clamp:min=0.0:max=32000.0 -o output.exr