have cmake build editors as different libs like scons and nan-makefiles
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@@ -345,7 +345,7 @@ ADD_DEPENDENCIES(blender makesdna)
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FILE(READ ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt BLENDER_LINK_LIBS)
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SET(BLENDER_LINK_LIBS bf_nodes ${BLENDER_LINK_LIBS} bf_windowmanager bf_editors blender_render)
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SET(BLENDER_LINK_LIBS bf_nodes ${BLENDER_LINK_LIBS} bf_windowmanager blender_render)
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IF(WITH_ELBEEM)
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SET(BLENDER_LINK_LIBS ${BLENDER_LINK_LIBS} bf_elbeem)
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@@ -359,7 +359,45 @@ ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
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# Sort libraries
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SET(BLENDER_SORTED_LIBS
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bf_windowmanager
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bf_editors
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bf_editor_space_api
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bf_editor_space_action
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bf_editor_space_buttons
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bf_editor_space_console
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bf_editor_space_file
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bf_editor_space_graph
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bf_editor_space_image
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bf_editor_space_info
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bf_editor_space_logic
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bf_editor_space_nla
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bf_editor_space_node
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bf_editor_space_outliner
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bf_editor_space_script
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bf_editor_space_sequencer
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bf_editor_space_sound
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bf_editor_space_time
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bf_editor_space_userpref
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bf_editor_space_view3d
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bf_editor_text
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bf_editor_transform
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bf_editor_util
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bf_editor_uvedit
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bf_editor_curve
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bf_editor_armature
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bf_editor_gpencil
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bf_editor_interface
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bf_editor_mesh
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bf_editor_metaball
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bf_editor_object
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bf_editor_physics
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bf_editor_render
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bf_editor_screen
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bf_editor_sculpt_paint
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bf_editor_sound
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bf_editor_animation
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bf_editor_datafiles
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blender_BSP
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bf_ghost
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bf_string
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@@ -429,6 +467,7 @@ ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
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bf_blenfont
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bf_audaspace
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bf_decimation
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)
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IF(WITH_CXX_GUARDEDALLOC)
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