Add back Blend From Shape in mesh edit mode.

This commit is contained in:
Brecht Van Lommel
2009-10-16 10:05:58 +00:00
parent 61a88bb597
commit 59f330cce0
5 changed files with 97 additions and 133 deletions

View File

@@ -794,18 +794,18 @@ class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
layout.itemO("mesh.subdivide", text="Subdivide")
layout.item_floatO("mesh.subdivide", "smoothness", 1.0, text="Subdivide Smooth")
layout.itemO("mesh.merge", text="Merge...")
layout.itemO("mesh.remove_doubles", text="Remove Doubles")
layout.itemO("mesh.remove_doubles")
layout.itemO("mesh.hide", text="Hide")
layout.itemO("mesh.reveal", text="Reveal")
layout.itemO("mesh.select_inverse", text="Select Inverse")
layout.itemO("mesh.select_inverse")
layout.itemO("mesh.flip_normals")
layout.itemO("mesh.vertices_smooth", text="Smooth")
# layout.itemO("mesh.bevel", text="Bevel")
layout.itemO("mesh.faces_shade_smooth")
layout.itemO("mesh.faces_shade_flat")
# layout.itemO("mesh.blend_from_shape", text="Blend From Shape")
# layout.itemO("mesh.shape_propagate_to_all", text="Propagate to All Shapes")
layout.itemO("mesh.select_vertex_path", text="Select Vertex Path")
layout.itemO("mesh.blend_from_shape")
# layout.itemO("mesh.shape_propagate_to_all")
layout.itemO("mesh.select_vertex_path")
class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
__label__ = "Vertices"
@@ -824,9 +824,9 @@ class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
layout.itemO("mesh.vertices_smooth")
layout.itemO("mesh.remove_doubles")
layout.itemO("mesh.select_vertex_path", text="Select Vertex Path")
layout.itemO("mesh.select_vertex_path")
# uiItemO(layout, "Blend From Shape", 0, "mesh.blend_from_shape");
layout.itemO("mesh.blend_from_shape")
# uiItemO(layout, "Propagate to All Shapes", 0, "mesh.shape_propagate_to_all");
class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):