From 5aa6ca696095bc3bf50bdb85b393faadd47e76dc Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sun, 17 Jul 2005 16:04:53 +0000 Subject: [PATCH] Wire selecting in Armature editmode accidentally broke. :) --- source/blender/src/drawarmature.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c index cd29a5ff21d..13085f17484 100644 --- a/source/blender/src/drawarmature.c +++ b/source/blender/src/drawarmature.c @@ -734,6 +734,7 @@ static void draw_ebones(Object *ob, int dt) /* if solid we draw it first */ if(dt>OB_WIRE) { + index= 0; for (eBone=G.edbo.first, index=0; eBone; eBone=eBone->next, index++){ glPushMatrix(); set_matrix_editbone(eBone); @@ -765,7 +766,7 @@ static void draw_ebones(Object *ob, int dt) else { /* scale the matrix to unit bone space */ glScalef(eBone->length, eBone->length, eBone->length); - draw_bone(OB_WIRE, arm->flag, eBone->flag, index, -1); + draw_bone(OB_WIRE, arm->flag, eBone->flag, 0, index); } if(arm->flag & ARM_DRAWAXES) drawaxes(0.25f);