Cleanup: remove trailing space, ensure a newline at EOF
This commit is contained in:
@@ -11,7 +11,7 @@
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##################################################################################################
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macro(download_package package_name)
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# this will
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# this will
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# 1 - download the required package from either the upstream location or blender mirror depending on MSYS2_USE_UPSTREAM_PACKAGES
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# 2 - Set a global variable [package_name]_FILE to point to the downloaded file
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# 3 - Verify the hash if FORCE_CHECK_HASH is on
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@@ -53,7 +53,7 @@ macro(download_package package_name)
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endmacro()
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# Note we use URL here rather than URI as the deps checker will check all *_URI vars for package/license/homepage requirements
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# since none of this will end up on end users systems the requirements are not as strict
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# since none of this will end up on end users systems the requirements are not as strict
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set(MSYS2_BASE_URL https://repo.msys2.org/distrib/x86_64/msys2-base-x86_64-20221028.tar.xz)
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set(MSYS2_BASE_HASH 545cc6a4c36bb98058f2b2945c5d06de523516db)
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@@ -439,7 +439,7 @@ function(blender_add_lib__impl
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# Not for system includes because they can resolve to the same path
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# list_assert_duplicates("${includes_sys}")
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# blenders dependency loops are longer than cmake expects and we need additional loops to
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# blenders dependency loops are longer than cmake expects and we need additional loops to
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# properly link.
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set_property(TARGET ${name} APPEND PROPERTY LINK_INTERFACE_MULTIPLICITY 3)
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endfunction()
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@@ -40,7 +40,7 @@ set(SRC
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COM_simple_operation.hh
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COM_static_cache_manager.hh
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COM_texture_pool.hh
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COM_utilities.hh
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COM_utilities.hh
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intern/COM_compositor.cc
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intern/compile_state.cc
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@@ -136,7 +136,7 @@ set(SRC
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cached_resources/COM_symmetric_separable_blur_weights.hh
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cached_resources/COM_van_vliet_gaussian_coefficients.hh
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utilities/COM_utilities_diagonals.hh
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utilities/COM_utilities_diagonals.hh
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)
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set(LIB
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@@ -53,4 +53,3 @@ set(LIB
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blender_add_lib(bf_editor_armature "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -62,4 +62,3 @@ set(LIB
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)
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blender_add_lib(bf_editor_asset "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -40,4 +40,3 @@ set(LIB
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)
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blender_add_lib(bf_editor_curve "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -37,4 +37,3 @@ set(LIB
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)
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blender_add_lib(bf_editor_geometry "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -46,4 +46,3 @@ set(LIB
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blender_add_lib(bf_editor_gizmo_library "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -40,4 +40,3 @@ set(LIB
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blender_add_lib(bf_editor_gpencil_legacy "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -82,4 +82,3 @@ if(WITH_GMP)
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endif()
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blender_add_lib(bf_editor_mesh "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -82,4 +82,3 @@ if(WITH_EXPERIMENTAL_FEATURES)
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endif()
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blender_add_lib(bf_editor_object "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -56,4 +56,3 @@ endif()
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blender_add_lib(bf_editor_physics "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -67,4 +67,3 @@ if(WITH_TBB)
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endif()
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blender_add_lib(bf_editor_render "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -57,4 +57,3 @@ if(WITH_HEADLESS)
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endif()
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blender_add_lib(bf_editor_screen "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -52,4 +52,3 @@ if(WITH_CODEC_SNDFILE)
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endif()
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blender_add_lib(bf_editor_sound "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -39,4 +39,3 @@ set(LIB
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)
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blender_add_lib(bf_editor_space_action "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -43,4 +43,3 @@ if(WITH_EXPERIMENTAL_FEATURES)
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endif()
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blender_add_lib(bf_editor_space_buttons "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -52,4 +52,3 @@ set(LIB
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)
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blender_add_lib(bf_editor_space_clip "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -87,4 +87,3 @@ if(WITH_FREESTYLE)
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endif()
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blender_add_lib(bf_editor_space_file "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -56,4 +56,3 @@ endif()
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blender_add_lib(bf_editor_space_graph "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -62,4 +62,3 @@ endif()
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blender_add_lib(bf_editor_space_image "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -41,4 +41,3 @@ set(LIB
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blender_add_lib(bf_editor_space_info "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -37,4 +37,3 @@ set(LIB
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)
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blender_add_lib(bf_editor_space_nla "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -91,4 +91,3 @@ if(WITH_TBB)
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endif()
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blender_add_lib(bf_editor_space_node "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -145,4 +145,3 @@ set(LIB
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blender_add_lib(bf_editor_space_outliner "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -78,4 +78,3 @@ endif()
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blender_add_lib(bf_editor_space_sequencer "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -69,4 +69,3 @@ if(WITH_OPENVDB)
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endif()
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blender_add_lib(bf_editor_space_spreadsheet "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -28,4 +28,3 @@ set(LIB
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blender_add_lib(bf_editor_space_statusbar "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -28,5 +28,3 @@ set(LIB
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blender_add_lib(bf_editor_space_topbar "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -32,4 +32,3 @@ set(LIB
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)
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blender_add_lib(bf_editor_space_userpref "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -105,4 +105,3 @@ if(WITH_XR_OPENXR)
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endif()
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blender_add_lib(bf_editor_space_view3d "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -121,4 +121,3 @@ set(LIB
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)
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blender_add_lib(bf_editor_transform "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -125,4 +125,3 @@ if(WITH_PYTHON)
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endif()
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blender_add_lib(bf_editor_util "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -50,4 +50,3 @@ endif()
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blender_add_lib(bf_editor_uvedit "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -579,4 +579,3 @@ blender_add_lib(bf_freestyle "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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if(COMMAND target_precompile_headers)
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target_precompile_headers(bf_freestyle PRIVATE FRS_precomp.h)
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endif()
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@@ -235,7 +235,7 @@ set(SRC
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set(INC
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PUBLIC .
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# RNA_prototypes.hh
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PUBLIC ${CMAKE_CURRENT_BINARY_DIR}/../../makesrna/
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PUBLIC ${CMAKE_CURRENT_BINARY_DIR}/../../makesrna/
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PUBLIC ..
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../../animrig
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../../asset_system
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@@ -241,4 +241,3 @@ endif()
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# So we can have special tricks in modifier system.
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blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -207,4 +207,3 @@ endif()
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blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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add_library(bf::nodes ALIAS bf_nodes)
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@@ -168,4 +168,3 @@ endif()
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blender_add_lib(bf_nodes_composite "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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blender_set_target_unity_build(bf_nodes_composite 10)
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@@ -351,4 +351,3 @@ blender_add_lib(bf_nodes_geometry "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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target_link_libraries(bf_nodes_geometry_generated bf_nodes_geometry)
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blender_set_target_unity_build(bf_nodes_geometry 10)
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@@ -178,4 +178,3 @@ endif()
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blender_add_lib(bf_nodes_shader "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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blender_set_target_unity_build(bf_nodes_shader 10)
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@@ -63,4 +63,3 @@ set(LIB
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)
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blender_add_lib(bf_nodes_texture "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -373,4 +373,3 @@ if(WITH_HYDRA)
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endif()
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blender_add_lib(bf_python "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -98,4 +98,3 @@ set(SRC
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)
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blender_add_lib(bf_render_hydra "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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@@ -121,4 +121,3 @@ endif()
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blender_add_lib(bf_sequencer "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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add_library(bf::sequencer ALIAS bf_sequencer)
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@@ -48,4 +48,3 @@ set(LIB
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blender_add_lib(bf_shader_fx "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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