From 5cd2be7d543b487f037e2ffdfb9321e9ec8bc6e2 Mon Sep 17 00:00:00 2001 From: Richard Antalik Date: Sat, 18 Feb 2023 05:05:57 +0100 Subject: [PATCH] Fix #104806: Graphical glitches in VSE timeline region Region background was drawn, but color was set to fully transparent. --- source/blender/editors/space_sequencer/sequencer_draw.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index a4c1a9b1139..0216224738b 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -2680,7 +2680,6 @@ void draw_timeline_seq(const bContext *C, ARegion *region) Editing *ed = SEQ_editing_get(scene); SpaceSeq *sseq = CTX_wm_space_seq(C); View2D *v2d = ®ion->v2d; - float col[3]; seq_prefetch_wm_notify(C, scene); @@ -2689,8 +2688,7 @@ void draw_timeline_seq(const bContext *C, ARegion *region) GPU_framebuffer_bind_no_srgb(framebuffer_overlay); GPU_depth_test(GPU_DEPTH_NONE); - UI_GetThemeColor3fv(TH_BACK, col); - GPU_clear_color(col[0], col[1], col[2], 0.0f); + UI_ThemeClearColor(TH_BACK); UI_view2d_view_ortho(v2d); draw_seq_timeline_channels(v2d);