From 5d3ddc842cf416d1bb96d3ab09fc17fa5ebd62a4 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sat, 24 Jun 2006 10:25:30 +0000 Subject: [PATCH] Changed order of RenderLayer options to reflect the order of processing: Sky - Solid - Halo - Ztransp - Edge And added better info in the tooltips for it. It's important to know that Halos will always be covered by Ztransp, if rendered in 1 RenderLayer. --- source/blender/src/buttons_scene.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index c2421311cfd..e3bed4429d3 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -1823,9 +1823,9 @@ static void render_panel_layers(void) uiBlockBeginAlign(block); uiDefButBitS(block, TOG, SCE_LAY_SKY, B_NOP,"Sky", 10, 70, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Sky or backbuffer in this Layer"); uiDefButBitS(block, TOG, SCE_LAY_SOLID, B_NOP,"Solid", 50, 70, 65, 20, &srl->layflag, 0, 0, 0, 0, "Render Solid faces in this Layer"); - uiDefButBitS(block, TOG, SCE_LAY_ZTRA, B_NOP,"Ztra", 115, 70, 65, 20, &srl->layflag, 0, 0, 0, 0, "Render Z-Transparent faces in this Layer"); - uiDefButBitS(block, TOG, SCE_LAY_HALO, B_NOP,"Halo", 180, 70, 65, 20, &srl->layflag, 0, 0, 0, 0, "Render Halos in this Layer"); - uiDefButBitS(block, TOG, SCE_LAY_EDGE, B_NOP,"Edge", 245, 70, 65, 20, &srl->layflag, 0, 0, 0, 0, "Render Edge-enhance in this Layer"); + uiDefButBitS(block, TOG, SCE_LAY_HALO, B_NOP,"Halo", 115, 70, 65, 20, &srl->layflag, 0, 0, 0, 0, "Render Halos in this Layer (on top of Solid)"); + uiDefButBitS(block, TOG, SCE_LAY_ZTRA, B_NOP,"Ztra", 180, 70, 65, 20, &srl->layflag, 0, 0, 0, 0, "Render Z-Transparent faces in this Layer (On top of Solid and Halos)"); + uiDefButBitS(block, TOG, SCE_LAY_EDGE, B_NOP,"Edge", 245, 70, 65, 20, &srl->layflag, 0, 0, 0, 0, "Render Edge-enhance in this Layer (only works for Solid faces)"); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Passes:", 10,30,150,20, NULL, 0, 0, 0, 0, "");