BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time. This also means attributes can be found in the type without having to do a dir() on the instance.
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@@ -1511,20 +1511,12 @@ PyObject* KX_GameObject::pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_
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PyObject* KX_GameObject::py_getattro(PyObject *attr)
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{
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PyObject* object = py_getattro_self(Attributes, this, attr);
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if (object != NULL)
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return object;
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py_getattro_up(SCA_IObject);
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}
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int KX_GameObject::py_setattro(PyObject *attr, PyObject *value) // py_setattro method
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{
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int ret = py_setattro_self(Attributes, this, attr, value);
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if (ret >= 0)
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return ret;
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return SCA_IObject::py_setattro(attr, value);
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py_setattro_up(SCA_IObject);
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}
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PyObject* KX_GameObject::PyApplyForce(PyObject* self, PyObject* args)
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