* Introspection-based automatic type conversion from a generic C++ object
to a specific Python object. The conversion takes place in the following
places.
- Interface0DIterator_getObject (BPy_Interface0DIterator.cpp)
- Director_BPy_BinaryPredicate1D___call__ (Director.cpp)
- Director_BPy_UnaryPredicate1D___call__ (Director.cpp)
- SVertex_viewvertex (BPy_SVertex.cpp)
- BPy_FEdge_from_FEdge (BPy_Convert.cpp)
This is a tentative list and more conversions are expected to be added.
* Added the following two converter functions to BPy_Convert.{cpp,h}:
- BPy_NonTVertex_from_NonTVertex_ptr
- BPy_TVertex_from_TVertex_ptr
This commit is contained in:
@@ -9,11 +9,15 @@
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#include "Interface0D/CurvePoint/BPy_StrokeVertex.h"
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#include "Interface0D/BPy_SVertex.h"
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#include "Interface0D/BPy_ViewVertex.h"
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#include "Interface0D/ViewVertex/BPy_NonTVertex.h"
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#include "Interface0D/ViewVertex/BPy_TVertex.h"
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#include "BPy_Interface1D.h"
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#include "Interface1D/BPy_FEdge.h"
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#include "Interface1D/BPy_Stroke.h"
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#include "Interface1D/BPy_ViewEdge.h"
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#include "Interface1D/Curve/BPy_Chain.h"
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#include "Interface1D/FEdge/BPy_FEdgeSharp.h"
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#include "Interface1D/FEdge/BPy_FEdgeSmooth.h"
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#include "BPy_Nature.h"
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#include "BPy_MediumType.h"
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#include "BPy_SShape.h"
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@@ -102,9 +106,22 @@ PyObject * BPy_SVertex_from_SVertex_ptr( SVertex *sv ) {
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}
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PyObject * BPy_FEdge_from_FEdge( FEdge& fe ) {
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PyObject *py_fe = FEdge_Type.tp_new( &FEdge_Type, 0, 0 );
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((BPy_FEdge *) py_fe)->fe = new FEdge( fe );
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((BPy_FEdge *) py_fe)->py_if1D.if1D = ((BPy_FEdge *) py_fe)->fe;
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PyObject *py_fe;
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if (typeid(fe) == typeid(FEdgeSharp)) {
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py_fe = FEdgeSharp_Type.tp_new( &FEdgeSharp_Type, 0, 0 );
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((BPy_FEdgeSharp *) py_fe)->fes = new FEdgeSharp( dynamic_cast<FEdgeSharp&>(fe) );
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((BPy_FEdgeSharp *) py_fe)->py_fe.fe = ((BPy_FEdgeSharp *) py_fe)->fes;
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((BPy_FEdgeSharp *) py_fe)->py_fe.py_if1D.if1D = ((BPy_FEdgeSharp *) py_fe)->fes;
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} else if (typeid(fe) == typeid(FEdgeSmooth)) {
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py_fe = FEdgeSmooth_Type.tp_new( &FEdgeSmooth_Type, 0, 0 );
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((BPy_FEdgeSmooth *) py_fe)->fes = new FEdgeSmooth( dynamic_cast<FEdgeSmooth&>(fe) );
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((BPy_FEdgeSmooth *) py_fe)->py_fe.fe = ((BPy_FEdgeSmooth *) py_fe)->fes;
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((BPy_FEdgeSmooth *) py_fe)->py_fe.py_if1D.if1D = ((BPy_FEdgeSmooth *) py_fe)->fes;
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} else {
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py_fe = FEdge_Type.tp_new( &FEdge_Type, 0, 0 );
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((BPy_FEdge *) py_fe)->fe = new FEdge( fe );
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((BPy_FEdge *) py_fe)->py_if1D.if1D = ((BPy_FEdge *) py_fe)->fe;
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}
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return py_fe;
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}
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@@ -162,6 +179,24 @@ PyObject * BPy_ViewVertex_from_ViewVertex_ptr( ViewVertex *vv ) {
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return py_vv;
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}
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PyObject * BPy_NonTVertex_from_NonTVertex_ptr( NonTVertex *ntv ) {
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PyObject *py_ntv = NonTVertex_Type.tp_new( &NonTVertex_Type, 0, 0 );
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((BPy_NonTVertex *) py_ntv)->ntv = ntv;
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((BPy_NonTVertex *) py_ntv)->py_vv.vv = ((BPy_NonTVertex *) py_ntv)->ntv;
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((BPy_NonTVertex *) py_ntv)->py_vv.py_if0D.if0D = ((BPy_NonTVertex *) py_ntv)->ntv;
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return py_ntv;
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}
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PyObject * BPy_TVertex_from_TVertex_ptr( TVertex *tv ) {
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PyObject *py_tv = TVertex_Type.tp_new( &TVertex_Type, 0, 0 );
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((BPy_TVertex *) py_tv)->tv = tv;
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((BPy_TVertex *) py_tv)->py_vv.vv = ((BPy_TVertex *) py_tv)->tv;
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((BPy_TVertex *) py_tv)->py_vv.py_if0D.if0D = ((BPy_TVertex *) py_tv)->tv;
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return py_tv;
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}
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PyObject * BPy_BBox_from_BBox( BBox< Vec3r > &bb ) {
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PyObject *py_bb = BBox_Type.tp_new( &BBox_Type, 0, 0 );
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((BPy_BBox *) py_bb)->bb = new BBox< Vec3r >( bb );
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