Cycles: Code cleanup, spaces around keywords
This inconsistency drove me totally crazy, it's really confusing when it's inconsistent especially when you work on both Cycles and Blender sides. Shouldn;t cause merge PITA, it's whitespace changes only, Git should be able to merge it nicely.
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@@ -104,11 +104,11 @@ void Object::apply_transform(bool apply_to_motion)
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if(apply_to_motion) {
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Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
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if (attr) {
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if(attr) {
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size_t steps_size = mesh->verts.size() * (mesh->motion_steps - 1);
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float3 *vert_steps = attr->data_float3();
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for (size_t i = 0; i < steps_size; i++)
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for(size_t i = 0; i < steps_size; i++)
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vert_steps[i] = transform_point(&tfm, vert_steps[i]);
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}
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@@ -119,7 +119,7 @@ void Object::apply_transform(bool apply_to_motion)
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size_t steps_size = mesh->verts.size() * (mesh->motion_steps - 1);
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float3 *normal_steps = attr_N->data_float3();
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for (size_t i = 0; i < steps_size; i++)
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for(size_t i = 0; i < steps_size; i++)
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normal_steps[i] = normalize(transform_direction(&ntfm, normal_steps[i]));
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}
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}
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@@ -146,12 +146,12 @@ void Object::apply_transform(bool apply_to_motion)
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if(apply_to_motion) {
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Attribute *curve_attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
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if (curve_attr) {
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if(curve_attr) {
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/* apply transform to motion curve keys */
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size_t steps_size = mesh->curve_keys.size() * (mesh->motion_steps - 1);
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float4 *key_steps = curve_attr->data_float4();
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for (size_t i = 0; i < steps_size; i++) {
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for(size_t i = 0; i < steps_size; i++) {
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float3 co = transform_point(&tfm, float4_to_float3(key_steps[i]));
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float radius = key_steps[i].w * scalar;
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